The League of Legends Patch 26.15 Preview is here. It starts a little early this time, with one big change coming to the bot lane. Riot Phroxzon on X.
Mages Bot and Approach for 26.16
The big change in 26.16 is about the bot lane mage meta. Riot Phroxzon has given us an early preview of what they plan to do.
Mage in Bot Lane Pro Meta
Mage Bot in Regular Play
Mage Bot in Regular Play
A lot of this “excitement” has also made its way to regular play.
Players have been excited to try out Mages bot. That said, not everyone is excited about that; Mages represent a natural counter to ADC for a decent chunk of the game duration and people trying to replicate the Pro Play Support roaming style often causes more grief to their lane partners than benefit.
Overall, we like that Mages are playable bot as it adds to a lot of variety in the lane and the games that players play.
However, too many mages bot with them being too powerful in certain cases results in undermining a lot of the mastery and expectations of what can be played in the lanes.
We’re not looking to adjust this power dynamic significantly as a result (eg. Mages have earlier spiking, smoother scaling curves. ADC have later & stronger scaling, but sharper successes and failures), but we are looking to address some of the magnitude of differences to make some of them less extreme.
Flattening the differences between Mages and ADC bot so they have the same smooth builds, the same amount of mana, similar levels of spikes, etc. is a quick way to make it so there’s no class differentiation, even if it would “solve the problem”.
The profile of Mages in bot lane is also quite dissimilar to how they manifest in Pro Play.
For several years now, Mages bot like Brand, Swain, Ziggs, Veigar, Seraphine, Xerath etc. often don’t win by allowing a support to roam (especially historically), they often win by either poking you out with the support or 2v2 killing especially in average play.
They also have higher winrates on account of having higher starting winrates for first time plays compared to ADC, shallow mastery curves and favorable matchups in some (but not all) cases against ADC.
Their winrates as a result, I think are misleading for their true power level, in the same way that one shouldn’t be alarmed by Malphite having a 52-53% winrate (high winrate as a novice, low skill growth).
What is Changing
What are Riot doing?
In 26.16 we will be making some targeted adjustments to these dynamics; some examples.
Straight nerfs to support roaming using already established levers (starting at upping out of lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5.
Some underpowered ADC tools will get buffs (Berserker’s Greaves, Fleet).
Buffs to ADC base MR, nerfs to MR growth.
Buffs to Heal.
We’re also testing a variety of speculative things; will share more later in the week once we’re more firm on tactics.
Next week, we will share a clearer understanding of upcoming changes, including specific details about who and what will be impacted. For now, it appears many ADCs will receive buffs.
