Patch 26.19 Preview – League of Legends

The League of Legends Patch 26.19 Preview is here. It’s the first of two pre-Worlds patches that will be deployed. Worlds will be played on the next patch, 26.20. Riot Phroxzon on X with the Patch 26.18 Preview.

Role Changes

Support HP Regen

After Support roaming was nerfed in 26.16, pre grub spawn Support roaming is all the way back down again, especially in Pro Play which is what we were after.
That said, Enchanters and Ranged supports are now dominating the meta again.
So we’re making some targeted adjustments to melee supports so that they are able to engage and withstand some poke, rather than get poked out and not be able to engage again.
Overall, this isn’t going to be a giant swing, but hopefully enough of a nudge up for Melee Supports that players think about dynamics of the lane a bit differently.

Top Role Quest

For quite a while now, in some regions, especially at higher skilled play, Top has been a decent amount weaker than Bot (who are the natural counterparts).
That said, Top in regular play is both very popular and very powerful, and we’re not looking to change the dynamic very much (and also why we’re not nerfing bot lane overall).
So we’re giving a targeted adjustment to the more skill skewed aspect of Top lane, through the Teleport and upgraded Teleports from the Role Quest, which are typically used more effective in skilled play (where Top needs the help).
That should allow Top to exert its influence on the map more reliably, especially in split push scenarios.

Ranged Top

We hear a lot of the complaints about Ranged Top laners and agree that when these champs get too powerful it leads to pretty degraded “low gameplay states”. That said we do think it’s reasonable for Ranged Top laners to be a thing you can play there viably, it just needs to be at the appropriate power level with the appropriate power curves.
We don’t feel comfortable taking a large swing here, especially before Worlds, but just wanted to let y’all know that we’re working on some small changes to make it a bit more tolerable for melee champions.
This will hopefully allow us to also buff some of the ranged champions that are normally played bot who were nerfed due to their top lane performance (eg. Vayne), but we won’t be able to do this until this set of systems changes is released.

Class Changes

Simple Champions & Nasus

In the post the other day about simple champions, I mentioned that we think it’s good to have simple champions be strong at all levels of play. Not all of them, but some.
This can often be frustrating, especially when in moment-to-moment combat, their play patterns are very straightforward and feel lower counterplay if they can meet their success condition.
Our philosophy is that if a simple champion is overpowered and causing frustration, then that might be a cause for nerf.
However, if a champion is frustrating and simple, but not overpowered, if it doesn’t have an unintended design flaw, we’re likely to leave it as it is (eg. Viktor).
Viktor is strong in lane, but he’s also easy to gank and weak in early skirmishes; we think this is a reasonable strength and weakness profile and also, over the last few years, we’ve taken (imo) too much power out of early game trading from many champions, which has caused the laning phase to lose texture broadly across the game.
Nasus however, has been strong according to this principle, even when accounting for his mastery curve and he has more sharp success conditions now with Q 4 stacks; in lanes where he can stack freely he becomes more of a threat, while in lanes where he’s contested, he’s easier to keep down.
This often means when you run into Nasus in a good matchup, he’s often scaled without much holistic counterplay for the team (only his lane opponent).
So while we think this shape of Nasus is broadly correct, it does warrant sitting at a slightly lower resting power level due to these considerations.
There was a lot of discussion about Lucian when the notes were revealed yesterday.
Our current approach is to make Lucian’s reliance on specific supports much less tightly bound.
Lucian Mid and Top are also at extremely low power levels (high 30’s/low 40’s) which would be considered borderline griefing if picked.
So we’re trying to make the lives of Solo Q Lucian pairings more pleasant, while also trying to keep the list power neutral overall for Bot Lucian.
This change is better framed as an adjustment, rather than the nerf that was listed yesterday.
For a long time (even after we removed Duskblade, which caused us to put this functionality in in the first place), Master Yi’s Q Cooldown has scaled negatively with ability haste.
Now that Duskblade isn’t in the game we don’t think this functionality is necessary anymore.

Team Voice is Finally Coming to League of Legends, but not Everyone will get it

Team Voice is finally coming to League of Legends in 2026, though the limited rollout will see the feature skip certain regions.

We first talked about Team Voice back in March 2026, and it’s finally coming. The feature will drop with Patch 26.20, alongside the usual changes.

The news dropped in the latest Dev Update, which was shorter than normal but included a number of other bits of news.

Team Voice Comes to North America and Oceania

Sadly for fans not in those regions, you will have to wait a little longer. For now, Riot is testing the feature in its home region, and its closest other English-language counterpart. The feature will be active for anyone who has an Honor Level of three and above.

The feature itself allows the five players on a team to communicate by voice, rather than the usual text chat. Interestingly, the feature will also launch with the ability for players to modify their voice.

After Riot’s recent push to have the Valorant-style “instant punish” system, voice chat will be the latest addition to take advantage of it.

As a note, anyone on the team can listen to voice chat, even if they don’t opt in, or if they are under Honor Level 3. Korea, Latin America, and Brazil will follow “soon”. Riot noted that EU regions will get the feature later due to the system requiring more work for voice detection in the region. We assume due to the vast array of languages and dialects.

Riot Games on Moderating Team Voice?

Here is what Riot Games had to say on Team Voice:

“We’re listening to your concerns…. So we’re going to extensively work, test, and iterate to make this a feature worthy of your trust. Some of this work includes meeting with players around the globe to get feedback on their concerns and making sure Team Voice meets their expectations. Other options we’re exploring to ensure quality include rolling this feature out one language/region at a time, making it great in each one before introducing it to the next. Additionally, no matter what, players will have to be in good standing in order to access Team Voice. We’re working through the exact criteria for evaluating that now, and we’ll be sure to keep you updated.”

Posted in LoL

Caps mural painted in Copenhagen honours his Hall of Legends inclusion

Artist Jens Stentoft has honored Caps with a mural dedicated to him after his Hall of Legends inclusion.

Rasmus “Caps” Winther now has a five-storey tribute in his home country. It is exactly as incredible as that sounds. To mark his Hall of Legends induction, artist Jens Stentoft painted a towering mural of the G2 midlaner onto the side of a building at Amerikavej, Vesterbro, in Copenhagen, Denmark.

The mural was completed in just four days, and there’s a very cool timelapse of the process on Jens Stentoft’s Instagram. The mural depicts both Caps and his two skins included in the new Hall of Legend pass and the Caps Signature edition.

Caps Enters Hall of Legend

Hall of Legends Caps
Credit – Jens Stentoft

Caps is in the Hall of Legends, the third player ever to get there and the first from the West. For anyone who’s watched European League since the early days, you’ll be no stranger to Caps. It would be unfair to the rest of the region to say Caps has carried the region, but he’s been a mainstay on G2 since he joined, and they’ve won a fair few trophies in that time.

The seventeen LEC titles tell one side of Caps’ story. But it’s the 2019 MSI run that cemented the legacy. G2 looked genuinely untouchable, and Caps was the one pulling the strings. Whether that elusive Worlds trophy ever turns up remains to be seen. Caps hasn’t shown signs of slowing down, and G2 continue to look stronger.

The ceremony went down on 18 August, then the in-game celebration opens on 10 September with the Transcendent Tristana skin.

The World Star Challengers Invitational, Riot’s first global Tier 2 Tournament, is coming

Riot and TJ Sports (The same crew behind the LPL) have announced the World Star Challengers Invitational, or WSCI if you’d rather not say the whole thing every time. It’s a first of its kind: a global tournament built entirely around Tier 2 teams. It runs from 20 September to 2 October, with 16 sides coming out of China, Korea, APAC, the Americas and EMEA. For a lot of these players, it’s the first time they’ll ever line up against academy talent from outside their own region.

Think of it as the Asia Masters. Growing up and going international. Riot’s calling it a pilot, which is basically a polite way of saying it’s a test run to see whether stitching the regional Tier 2 scenes together actually holds up.

16 teams, five regions

Every region sends three teams, though how they earn those spots changes depending on where you’re from. 15 slots accounted for, and the last one goes to the reigning Asia Masters champions. This year that’s DK Challengers, Dplus KIA’s academy side, who saw off T1 Esports Academy back in June to take the 2026 title.

Right now China is the only region with its lineup locked in, having run its qualifier at the end of August. The three heading through are BLG Junior (BLG’s academy roster), EDG Youth Team and ZSK. The other four regions will fill in over the coming weeks, so there’s plenty still to be confirmed.

WSCI 2026 at a glance

  • Dates – 20 September – 2 October
  • Teams -16 across 5 regions
  • Four Groups of Four
  • Group stage – 20–25 Sep · double round-robin · Bo1
  • Bracket – 27 Sep – 2 Oct · single elimination · Bo5
  • Final – 2 October

How the seeding works

Before the group draw, the 16 teams get split across three seeding pools. Each group then ends up with one team from Pool 1, one from Pool 2, and a pair from Pool 3.

There are a couple of guardrails to stop the groups getting samey. Pool 1 and Pool 2 teams from the same region can’t land in the same group, and no group can hold more than two teams from any single region. So you won’t end up watching one region’s academy scene basically run a domestic scrim with a fancy overlay.

Format and schedule

The group stage kicks off on 20 September and runs six days. Teams play a double round-robin inside their group, all best-of-one, so there’s no easing into a series to find your footing. Eight games go down each match day, and the top two from every group move on.

From there it’s a straight single-elimination bracket, 27 September to 2 October. Everything from the quarters onward is best-of-five, seven series in total. The whole thing wraps up with the final on 2 October. Lose once in the bracket, and you’re out. So the room for a bad day vanishes the second the groups end.

How to watch WSCI 2026

Riot hasn’t dropped the full broadcast schedule yet. You’ll be able to follow along through the regional Tier 2 social channels, with regional co-streamers picking up the action for their own audiences. So keep an eye on whichever region you already follow rather than sitting around waiting on one big central stream.

It’s great to see Riot Games doing something for Tier 2, and we’re fascinated to see what this does for Tier 2 esports.

Posted in LoL

Patch 26.18 Preview – League of Legends

The League of Legends Patch 26.18 Preview is here, with a focus on champion buffs and nerfs this time around. Riot Phroxzon on X. 26.18 will also see the arrival of the Caps Hall of Legends skin line.

Champions

– Cassio has been strong, especially at the higher levels of play every since Deathfire Touch was re-released.
– Since then, she’s been one of the most present picks and Pro Play due to her strong laning ability.
– We’re looking at some power neutral adjustments to Cassio, because her regular play power level is a little on the weaker side for average players.
– We’re taking some power out of her early game power and moving it into more scaling power, so that she doesn’t win lanes so reliably, even if she’s missing Q’s.
– We still want to maintain her strong laning ability though.
– For several patches now, Seraphine has been in the Top 3 on our regular patch frustration surveys.
– She’s also one of strongest pairings in Pro Play with Ashe.
– Overall, we think a nerf here is reasonable.
– We acknowledge there are some Seraphine mains who won’t be happy about a nerf and that we can’t serve all of her audience simultaneously.
– Her Support playerbase has been the most popular, despite her power level and so that’s where we will continue to support her primarily.
– Where we can get Mid and Bot to be powerful and satisfying given ^, we will attempt to do so.
– That said, it’s very difficult to thread the needle here and we run the risk of failing to meet the needs of any of her audiences if there are too many compromises.
– I also wanted to address directly the nerf to her AP ratios on Q from several patches ago, as that’s been a pain point amongst some in the community.
– One of the ways we need to balance Seraphine in the farming roles vs her support is through her AP ratios and the Q ratio is one that drives her power and total damage output there, especially given the Q reliability adjustments made of late.
– When Seraphine is able to land her Q’s at max multiplier (which in lane is quite frequent), it can hit 1.4 AP ratio which we think is reasonable.
– The Q damage overall is higher than E and so for now, we feel comfortable with the change (this isn’t set in stone however, and there are always improvements to her to be made).
– Zeri benefitted amongst other champions from the Hurricane changes.
– The Hurricane changes landed well and it feels like a real item again.
– That said, Zeri is now broadly a bit too strong, especially in Elite given her mastery profile.
– Our principles with items are to get the items in a good spot first and then get the champions into a good spot, which is why we wouldn’t follow-up by nerfing Hurricane.

Items

Guinsoo’s Rageblade

– In 26.14, we re-scripted Rageblade and it changed the trigger for Phantom hit from 6 to 7
– We’re making a small adjustments to Rageblade itself to give a bit of power back and to some of the disproportionately affected champions (eg. Master Yi)

Five New Champions Coming to League Classic Patch 3 26.18 on September 10

League Classic Patch 2 (26.17) focused on improving the game and fixing issues. The next patch, 26.18, will be the first time we get new champions.

We had rumours when the game first released that we would get new champions, but five dropping at once was not expected. There is a theme with the first drop, with all five being Demacian champions.

You will see all five champions on our Classic League Tier List soon.

Five new Champions come to League Classic

Fiora, Galio, Poppy, Shyvana and Xin Zhao will join the roster. As this is League Classic, they are nothing like the live versions, so let’s take a look.

Fiora – Old Fiora was all about duelling and sustaining herself in fights. Her job was to be a 1v1 demon, and she was amazing at it. With high attack speed, and damage on exposed target spots, she could take down anyone.

Poppy – Old Poppy was a very different champion. Diplomatic Immunity has Poppy target an enemy champion, dealing increased damage and becoming immune to all effects done to her by any target but the one she used it on. It was a unique ultimate, and one that felt very old school.

Galio – His passive turned magic resist straight into ability power; he was basically the alternative to Malphite. His taunt remained, with the more damage he soaked up while channelling, the harder he would hit at the end. He is basically the counter-mage.

Shyvana – With Shyvana being the most recent champion to get changed in League of Legends, it’s no shock that her Classic version feels familiar. Her kit is pretty much what it is now anyway, and she’ll feel at home for anyone who played League in the last year.

Xin Zhao – Xin Zhao is another example of a champion that doesn’t feel that out of place. He’s mostly as is in League of Legends proper, just without some of the flair you’d get.

League Classic Patch 3 (26.18) is set to drop on September 10 as five new champions join the Classic rift.

K/DA New Song Watch Me Leaks Ahead of Likely Worlds 2026 Reveal

We’ve heard rumours for some time now that K/DA, the virtual League of Legends band, would be set to return soon. Now, their next song may have leaked ahead of the reveal at Worlds 2026.

We first reported the story back in July that K/DA is coming back, and now it looks even more likely. Patch 26.17 introduced a number of new skins that also go along with K/DA, well, at least musical stuff.

The new Heartsong Seraphine and Oceansong Jinx & Soraka skins are all musically themed, and while Seraphine being a part of K/DA again is not known, it at least keeps her musical.

K/DA set to return

The leak is pretty well placed, given it comes from an official registration of the songs. The source (which is now not live) showed K/DA mentioned alongside five songwriters:

  • Charles Nija Aisha-Alayja
  • Felicia Ferraro
  • Sebastien Najand
  • Ali Tamposi
  • Federico Vindver
K/DA

Sebastien Najand is the one to take note of here, as they are a composer at Riot Games. So, that includes work on K/DA, Worlds Anthems, etc. The rest are all well-known in their own right, though not directly linked to K/DA thus far:

Charles Nija Aisha-Alayja – New Jersey singer-songwriter-producer who’s written for Beyoncé, Lady Gaga (Rain on Me), Cardi B and Chris Brown (No Guidance).

Felicia Ferraro – Credits with Chris Brown, Teddy Swims, Coi Leray, BTS and Lisa.

Ali Tamposi – Kelly Clarkson’s Stronger, Camila Cabello’s Havana and Señorita, plus a load of Justin Bieber and Lisa.

Federico Vindver – Kanye, Coldplay (Higher Power), Timbaland and a pile of Latin artists.

We don’t know much else about the band members involved, though we expect the four usual members to return: Ahri, Akali, Evelynn, and Kai’Sa.

Worlds Reveal?

With Worlds 2026 just around the corner, it’s highly likely that the new song Watch Me is revealed either at or ahead of Worlds. It is, after all, where K/DA made their debut in 2018, so it would come full circle for their return.

K/DA broke free of League and became viral outside of the game, so it’s no surprise they might return. Their line of skins was also massively popular in League of Legends, and Riot does love to sell expensive skins.

Patch 26.17 ARAM, Mayhem, and Arena: Fighters and ADCs Feel the Changes

Another fortnight, and Patch 26.17 brings a new round of changes to ARAM, Mayhem, and Arena.

ARAM: Mayhem

The fighter buffs are still coming, as Riot looks to nail down how to get the best out of them. Two new Augments this patch, both aimed squarely at the “dive in and refuse to die” playstyle.

Ultra Hydra is one of the key new ones. Finish any Hydra item, and you’re handed a free Tiamat on top. Then there’s the quest: pick up Ravenous, Profane and Titanic Hydra, and you unlock Ultra Hydra as the reward.

Upgrade Death’s Dance is the other one, and slightly more chill of the two. You get 250 gold up front, a slice of incoming damage spread out over 3 seconds instead of landing all at once, and a chunky instant heal every time you score a takedown. It should give fighters that bit of extra sustain, while also stopping them from getting crushed by early burst damage.

On the nerf side, Riot’s gone after the ADC Augments so fights are getting a second buff almost. Critical Missile fires fewer missiles at the top end. Tripleshot now prioritises enemies near your main target rather than pinging off into the void. And Double Tap got shunted from Gold up to Prismatic. The effect’s untouched, but now it’s eating your Prismatic pick, so you’re paying for it in what you give up. Upgrade Infinity Edge also quietly lost its crit chance, while Upgrade Ravenous now cleaves minions and heals a touch more.

Arena

Arena’s going back to alternating patches and will land on odd-numbered ones in the future. So no balance pass every fortnight anymore; instead, the builds are going to be left to sit each month. That said, we do have one this week!

Kled’s remount cooldown drops from 12s to 5s, and Garen’s W actually hands out resists worth caring about now. LeBlanc’s R cooldown got taken down a fair whack, while Gragas, K’Sante, Renekton, Senna, Tahm Kench and Teemo all got nudged up too. Heading the other way: Ambessa eats a real nerf across her E and R, while Zilean and Vel’Koz both had their ult cooldowns pushed up.

On items, anti-tank is back on the menu. Lord Dominik’s and Mortal Reminder both got big AD bumps, and Serylda’s penetration climbed. Meanwhile, the enchanter healing items (Ardent Censer, Redemption, Staff of Flowing Water) had their Arena-specific heal and shield power stripped back to the base 10%, so sustain takes a small haircut.

Caps Hall of Legends Pass Rewards and Signature Tristana Skin Costing Over $400

The Hall of Legends Pass celebrating Caps’ ascent into the HoL has been fully revealed by Riot Games. Featuring rewards that reference his career, including skins, borders, emotes, and icons.

The collection is just the start; however, it will also include a special Risen Tristana Legend Collection reward for 5035 RP ($40), which will reward you with a Risen Legend Tristana SKin, Takedown Counter Taunt, the pass, and other exclusive rewards. The pass also comes in an Immortalised version for 32035 RP ($250) and a Signature edition for 58865RP ($450). This isn’t the first time Riot has done this, and the price is still utterly mind-blowing.

Caps Hall of Legends Pass Content

Caps Hall of Legends Pass

Starting with the pass itself, which is 1,950 RP ($15) for 100 levels. The headline skin is Risen Legend Orianna, border and event chroma. These also include Freljord Taliyah, Elderwood LeBlancand Empyrean Akali, all of which drop in as you climb.

Past the skins, the pass packs in 125 Mythic Essence, 11 orbs, and 15 Caps-flavoured icons and emotes, the Unkillable Demon Cactus ward, the Beacon of Hope banner, and the “Martin 1” title.

Hall of Legends Caps Tristana Skin

Caps Hall of Legends Pass

Risen (5,035 RP, around $40) is the way in: Risen Legend Tristana, a Takedown Counter taunt, the pass, and a handful of extras. Immortalised (32,035 RP, roughly $250) is where the Immortalised Legend Tristana skin lives. It includes improved VFX, a custom announcer, etc, as you’d expect.

Caps Hall of Legends Pass

Signature (58,865 RP, call it $450). On top of everything in Immortalised, you get Caps’ own signature recall for both Tristana and Orianna, a signature structure finisher on Tristana, signature splash art and borders across the pair, Paragon chromas on the pass skins, the Signature banner, an animated emote, and the “Claps” title.

The whole lot goes live 10 September, and you’ve got until 20 October to grab it (missions wrap a day earlier on the 19th). Plenty of time, then, to work out whether Caps’ career is worth roughly $450 of your own actual money.

LoL Patch 26.17 Skins, Chromas, Emotes, and More

Patch 26.17 is on the way, which means a new set of Skins, Chromas, and other ways to customise your game.

The big highlight of Patch 26.17 is the legendary Heartsong Seraphine skin (1,820RP). We also get new skins for Jinx and Soraka, alongside Chromas for all.

Lol 26.17 New Skins

A new Legendary skin for Seraphine is the big skin of the patch. The skin will cost 1,820RP, and feature a number of major overhauls to graphics and audio.

Heartsong Seraphine: When the world was cruel, Seraphine was kind. When her heart grew heavy, she chose to hope. Embracing compassion in the face of despair, Seraphine’s strength crystalized into a magical gem, held in her heart, brimming with love and light. Now she embodies the joy of music itself, using her newfound power to awaken a kinder world, one audience at a time.

Oceansong Jinx & Soraka

Sticking with the musical theme, Jinx and Soraka take to the stage in the Oceansong skins. Coming in at the Epic skin range, and costing 1,350 RP.

Ocean Song Jinx: A pyrotechnic artist of anarchy, Jinx’s musical inventions skirt the line between entertaining and life-threatening. After three years of the Ocean Song Festival “forgetting” to invite her, Jinx has invited herself, along with her latest bombastic tech. She knows just what the opening night act is missing to make it a truly unforgettable show: chaos.
Ocean Song Soraka: After years of success as a vocalist, Soraka felt too removed from the people she sang for and about. A reset was needed, and the Ocean Song Festival offered the right shakeup. Now she’s headlining the opening night and providing backup to any other artists who need it. From now on, if Soraka’s going to sing, she’s also going to help others be heard.

Patch 26.17 Emotes and Icons

Patch 26.17 also comes with a fair few new emotes and icons. Two feature the new Seraphine skin theme; we’re certain the “I can’t hear you” will get a lot of use in our support games.

New Icons

A series of new icons are also coming in the patch

LoL Patch 26.17 will release on August 26, 2026. This post will be updated with any new skins or items added ahead of its release.