Patch 26.21 notes for League of Legends are here. (Source)
Replay Download Limits
Starting during Patch 26.21, replay downloads will be limited to 10 per hour. You will still be able to download your own replays, as well as replays from your friends and other players.
This change is necessary to prevent large-scale abuse of downloaded replays by bad actors using vibecoded apps to scrape thousands upon thousands of replays. We opted for a time-based limit to still allow creators to make content, while preventing mass exploitative downloads. We’ll continue to monitor how many replays are downloaded to ensure players have access to this important feature while preventing clear misuse.
We’ve kept the Emperor of the Sands’ mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We’re buffing his Mana Growth so he can more freely use his abilities to contest lane.
Caitlyn’s been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it’s time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we’re moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.
Passive – Headshot
Damage: 60 – 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) ⇒ 60 – 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we’re giving him a slight boost so he can swing that axe more often in sustained fights.
Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We’re slowing her roll to make it a tad harder to get her snowballing.
Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it’s a bit too much power, so we’re nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon’s Rage damage.
W – Safeguard
Cooldown: 7s ⇒ 8s
E – Tempest
Bugfix: No longer reveals invisible enemies if they stealth after being hit by Tempest.
Locke’s been out for long enough now that we have a better picture of where he’s overly excelling and where he’s falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we’re also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he’s not able to close out games early.
Base Stats
Mana Growth: 70 ⇒ 60
Q – Ritual Nails
Unused Charge Refund: 20 – 35% mana and cooldown refund ⇒ 10 – 40% mana and cooldown refund
Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we’re looking to compensate with a couple buffs to her damage output.
Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she’s not currently meta. Now that we’re bringing down the power of some other powerful meta junglers like Lee Sin, we’re giving Nidalee a minor nerf to prevent her from getting out of paw.
The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren’t just buying it for a dash to safety, so we’re restoring some of that damage elsewhere.
We’re tapping up Orianna’s scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.
While Nidalee’s winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he’s getting a light nerf too, ok?
Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We’re giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.
Base Stats
Health: 655 + 87/Level ⇒ 655 + 95/Level
R – Unstoppable Onslaught
Damage Increase over the First 3s of Channeling: +0 – 166.67% Base Damage, 0 – 100% Ratio Damage ⇒ +0 – 200%
Bugfix: Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We’re buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.
We’re smoothing out some of the rough edges in Taric’s kit to allow him to shine a bit more. Way back in the day, Taric’s W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we’re partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).
Q – Starlight’s Touch
Cast Behavior: Q casts when allies are untargetable will now successfully fire.
E – Dazzle
Cast Behavior: E casts when allies are untargetable will now successfully fire.
Tooltip: Updated to include “Dazzle will not cast from Vanished allies”.
R – Cosmic Radiance
Cast Behavior: R casts when allies are untargetable will now successfully fire.
Tristana’s early laning has devolved a bit into “Level 1 press [Q] and just auto attack to take complete control of the lane”, which is a pretty low gameplay and off flavor way for her to succeed. We’re hitting her early [Q] attack speed so she’ll have to work a bit harder before jumping on her foes.
Alongside the Taric QoL changes, we’re giving Twisted Fate’s R the same treatment so he can reveal champs even if they’re untargetable at the time of activation.
In this set of changes, we’re mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won’t bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.
Q – Piercing Arrow
Damage Calculation: Max Damage scaling, 53.33 – 240 (+80% bonus AD) to 80 – 360 (+120% bonus AD) ⇒ Min Damage scaling, 50 – 230 (+80% bonus AD) to 85 – 391 (+136% bonus AD)
Damage Increase over Channel Time: Up to 50% ⇒ Up to 70%
Vel’Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We’re looking to give him a little bit of help by rewarding him for landing his combos.
It’s time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we’re opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.
Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We’re looking to tap down his strength in the jungle while compensating for lane Wukong.
Base Stats
Health Regeneration: 3.5 + 0.65/Level ⇒ 5.5 + 0.65/Level
Passive – Stone Skin
Armor per Stack: 6 – 10 (based on Champion Level) ⇒ 4.5 – 10 (based on Champion Level)
Following Sundered Sky’s nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we’re helping out his scalings.
The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.
Like Vel’koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We’re giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.
Bastion Breaker was buffed into being a bit of a generic stat stick in order to give it a proper swing in the meta. Now, we’re nerfing that generic power with a QoL improvement to keep it a satisfying item in its niche.
Sabotage Duration Context: This is how long you have to use the bonus damage against objectives.
Dawncore
Dawncore is the enchanter capstone that isn’t, and currently only Soraka picks it up. Even when other supports get to full build, they often prefer other purchases. We’re buffing its AP value to make it less purely bound to Healing and Shielding.
Ability Power per 100% Base Mana Regeneration: 10 ⇒ 15
Gluttonous Greaves
The greaves are overperforming for marksmen, even when getting very few stacks, so we’re hitting it with a nerf to its cost to delay early acquisitions from getting too much value.
Total Cost: 1000g ⇒ 1100g
Hubris
While Hubris has been a bit weak for melee champions, it’s clearly been overperforming for ranged users. We’re delineating between the two now to encourage melees and disincentivize ranged users from building it.
Mordekaiser is back with his kit from 2010-2015! Would you like to eat every single possible minion wave, plus both your and your enemy’s Wraith camps? Mordekaiser is the champion for you. All his abilities cost health, but damaging enemies generates a shield, so you can keep fighting no matter how low you go. And when it’s time to win a fight, your ultimate can turn it into a 6v4. Beat them with their own AD Carry!
Passive – Iron Man
Mordekaiser converts damage dealt by his abilities into a decaying shield.
Q – Mace of Spades
Mordekaiser’s next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.
W – Creeping Death
Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.
E – Siphon of Destruction
Mordekaiser deals magic damage to enemies in a cone. That’s it. That’s the tooltip.
R – Children of the Grave
Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.
NEWYorick
Ghostman yannik cannot compete to mojo style master yu, but he can do the babushka trick to make him double the champion and unleash omen of smell and omen of battle. If that didn’t make any sense to you, you missed out on an all-timer of a forum post. Yorick is back to his original version from 2011-2016, summoning ghouls with every ability he casts and cloning or temporarily reviving his teammates. If you want a quick jumpstart to playing Yorick to his frustratingly immovable best, consider maxing Omen of Famine and getting an early Chalice of Harmony so that you’ll never run out of mana as you constantly drain your opponents and heal while doing so.
Passive – Unholy Covenant
Yorick takes reduced damage and his attacks deal bonus damage for every summon he has active. This counts his Q, W, E, and R.
Q – Omen of War
Yorick’s next attack deals bonus damage and summons a Spectral Ghoul. Spectral Ghouls have bonus attack damage and movement speed, and give Yorick bonus movement speed while they live.
W – Omen of Pestilence
Yorick summons a Decaying Ghoul in an explosion that damages and slows all nearby enemies. Decaying Ghouls continue to slow enemies around them.
E – Omen of Famine
Yorick summons a Ravenous Ghoul, damaging an enemy and healing himself in the process. Ravenous Ghouls heal Yorick every time they attack an enemy.
R – Omen of Death
Yorick conjured the revenant of an allied champion, who can attack for a portion of their total attack damage. If the ally dies while the revenant is active, they are temporarily revived to fight at full power.
NEWHecarim
Hecarim was released in 2012 and hasn’t changed that much over the years, only undergoing some minor mechanical updates to his Q and W. Overall, he goes fast, dives in, and has strong sustained damage while galloping alongside his foes.
Passive – Warpath
Hecarim is ghosted and gains Attack Damage based on his bonus Move Speed.
Q – Rampage
Hecarim cleaves nearby enemies. If he hits an enemy with it, the cooldown of the next cast will be reduced.
W – Spirit of Dread
Hecarim damages nearby enemies over time and heals based on damage dealt to enemies in the area.
E – Devastating Charge
Hecarim gains Move Speed and causes his next attack to deal bonus damage and knock the target back.
R – Onslaught of Shadows
Hecarim charges forward, summoning spectral riders that damage enemies they hit. Hecarim inflicts fear on all nearby enemies when ending his charge.
NEWLucian
Lucian is the newest champion to grace League Classic, as he was released in the back half of 2013, but we couldn’t release a bunch of Shadow Isles champions without having our old pal back to keep them in check. There are a few small differences to Lucian here compared to the one you may have played recently. Most notably, he has 550 attack range, which makes him an extremely potent laner.
Passive – Lightslinger
After casting an ability, Lucian’s next attack fires twice.
Q – Piercing Light
Lucian fires a piercing shot that damages enemies in a line.
W – Ardent Blaze
Lucian fires a cross-shaped missile that damages and marks enemies. Damaging marked enemies gives Lucian bonus move speed.
E – Relentless Pursuit
Lucian dashes and removes all slows affecting him. Unlike the modern version of this spell, it doesn’t reset his attack timer and its cooldown is only refreshed by champion kills during his R.
R – The Culling
Lucian rapidly fires shots in a straight line. He can move and cast Relentless Pursuit while firing.
Aatrox
Aatrox isn’t doing so well, especially in top lane, so we’re delivering some level-scaling buffs and overall tankiness buffs to help top lane more than jungle. These are buffs from 2014 and 2015, before his first minor rework in 2017.
Say it with me now, “Better nerf Irelia!” Indeed, she’s come out too powerful, so we’re here to bring her down to size. We’re making her weaker by reverting some buffs from back in 2012, making her less outright durable and forcing her to rely on her high mobility and clever target selection. We’re also adjusting her passive to stack with Mercury Treads like it used to, which is a nerf whenever she builds Tenacity items.
Base Stats
Base Health: 546 ⇒ 515
Health Regeneration: 8.15 ⇒ 6.5
Passive – Ionian Fervor
Stacking with Tenacity Items: Additive ⇒ Multiplicative
Karma
Karma is doing poorly, especially in support. As we want her to be viable in both of her primary roles in mid and support, we’re delivering buffs especially skewed toward her low-income role. We’re also delivering a large buff to Spirit Bond, as it can be rather hard to use on teammates.
Kassadin has continued to be one of the more-banned champions but at this point, it’s clear he just isn’t his old 90% ban rate self. So we’re reverting every nerf we gave him ahead of launch. Go forth and enjoy your full power self! Make your enemies regret leaving him up!
We had a feeling K/DA would be making a return at Worlds 2026. But with even more leaks now starting to show up, Riot Games has had to bring forward the reveal ahead of a likely Grand Final showing.
Remember Watch Me, the track that tipped everyone off in the first place? Turns out it wasn’t the lead single after all, but the second track of the EP. So, the leaks were correct, but I guess Riot Games gets the last laugh by having it as the backup track.
K/DA FIRESTARTER
So, surprise, they are back. The band is back together, and the virtual League of Legends group has new music. The new track is a return with a bang, and certainly fits with the band’s other tracks. The video also debuts a new look (so look forward to buying those skins soon). Red is a prominent motif in the outfits alongside black, with the two contrasting well to make each of the four characters stand out. What’s always so impressive is that, even with the more grown-up, human-looking designs, you can still tell what League of Legends character they are.
As is the style with this genre of music, it mixes languages throughout, with each member of the group getting a dedicated solo section. The latter half of the video sees the characters change look, so that’s the prestige skins sorted.
Image Credit – Riot Games
Going by the leaks from earlier this year, Ahri is getting an Ultimate skin with four forms. Akali is down for a Legendary, Evelynn gets an Epic plus a Prestige, and Kai’Sa gets an Epic. Riot hasn’t confirmed any tiers or a release date yet, but reports point towards Patch 26.22 in early November. Start hoarding that Mythic Essence now. We’ll have more on that later.
The new track features returning vocalists Miyeon and Soyeon of i-dle, who previously provided the voices for K/DA characters Ahri and Akali, respectively. Canadian singer Sophie Powers is the new voice of Evelynn, and British singer Mimi Webb takes over as Kai’Sa. The music video was made in partnership with Fortiche, known for their work on the Arcane series.
K/DA Firestarter is the first track in six years by the band, with the EP set to be released on October 21st, featuring four tracks:
FIRESTARTER
WATCH ME
NEVER GOING BACK
GIRLS (with DJ Sona)
DJ Sona makes a return, having not been seen since the 2015 reveal of the skin. For those into physical media, CDs and vinyls of the EP will be released.
Bad news for everyone who’s spent the last few months reliving their Season 1 glory days. League Classic has an end date, and it’s a lot sooner than many expected. Riot’s Meddler and Pabro dropped a fresh /dev post today confirming the mode will stick around until the end of Season 3. After that, it wraps up its current run in January 2027.
Riot wants to bring Classic back down the line, most likely as an event mode with some tweaks and new bits added on top. But it does feel like Riot has done Classic as a test of “Classic LoL was better”, and they’ve proven it isn’t. It’s basically their “You think you do, but you don’t”.
Why is League Classic ending?
Put simply, most people have wandered back to modern League and the modes associated with it. Classic had a massive honeymoon period when it launched in the summer, but Riot says the bulk of players have since drifted off to other modes. In some regions, that’s left Classic queues painfully long, and when you do get a game, the MMR gaps can be pretty brutal. Nobody wants to wait 10 minutes to get matched with someone three ranks above them.
Riot also teased a deeper breakdown later on, covering what they nailed, where they reckon they could have gone even more old school, and where sticking too closely to the past actually held the mode back. That last one should be a fun read.
Queue windows are coming to some regions
If you’re in a region where Classic’s population has dipped hard, you’re getting windowed queues. That means you can only queue up during set hours (server time):
Regions
When you can queue
Korea, LAN, LAS, Taiwan, Vietnam, Turkey, SEA, Oceania, Russia
Mon to Fri: 4 pm to midnight. Sat to Sun: 10 am to 1 am
Japan (JP1), MENA (ME1)
Custom matches only from patch 26.21
Custom games stay open around the clock in every region, so if you’ve got nine mates willing to relive 2011 with you at 3 am, go for it. Riot says to keep an eye on the patch notes for any changes to the windows.
What’s happening with the Battle Pass and store?
The Act II Classic Battle Pass lands in patch 26.21, and it’s a single free track. No premium version this time around.
From 26.21 onwards, the Classic store gets trimmed down to just champions, runes and rune pages. Riot is also refunding any Classic-specific content you bought that won’t be usable anymore, with the details on Riot’s support site.
Patch 26.20 already brought in Irelia, Karma, Quinn, Aatrox and Caitlyn. Then 26.21 adds Mordekaiser, Yorick, Hecarim and Lucian. Riot will keep adding champs every patch through 26.23, and that includes Volibear, Urgot and Udyr, the top three picks from the most recent Council vote. So if you were one of the people spamming votes for OG Udyr, your time has come.
Riot also gave a shoutout to everyone who’s been playing, voting and leashing for their junglers like it’s 2011 again, which is a nice touch. Get your Classic games in while you can, because come January, it’s back to the present.
The League of Legends Patch 26.21 Preview is here. While we’ve not even started Worlds yet, this is the first “post-Worlds patch”. Riot Phroxzon on X with the Patch 26.21 Preview.
Lee and Qiyana have been 2 of the strongest junglers, especially in higher levels of play and especially in certain regions.
We’re nerfing here, but also (especially in Qiyana’s case) being mindful of not double nerfing too hard with the Bastionbreaker nerfs also in the patch.
Yasuo and Yone have been picking up Shieldbow first a lot more and it’s been looking pretty strong on them.
Overall, we’re pretty supportive of this as feeling like their passive can kick in early feels great for their fantasy.
Secondly, having access to early lifesteal in lane, (eg. with vamp scepter for bork) makes their lane play lower quality.
Finally, it’s good to open up structural weaknesses for them before they complete first item, but allow them to be quite strong when they get there (and have power in durability vs straight up “kill you power”).
Overall, we don’t really think Viktor needs a major nerf here and the pattern of his long range hard to dodge poke is always going to be frustrating.
We think that’s a pattern that’s worth preserving for Viktor and something that his players really enjoy about him.
We think making his weakness more apparent (his inability to move around the map and weakness to ganks), while preserving his strengths is an appropriate way to keep players holistically happy without reducing Viktor’s satisfaction overall.
We’re opting to nerf Yone this patch, but not Yasuo, as while Yasuo rates highly on banrate, Yone is showing up significantly higher on our frustration surveys.
Players are also more likely to play against a competent Yone than a Yasuo, so that factors into the overall perception of how powerful he is.
Locke
Locke has overall landed pretty well
One area we think is a bit off is his mana costs and how little consequences there are when he messes up.
We do like his ability to have pop off moments and really high burst when he can meet his success conditions, but it should feel more risky when he messes up (eg. poor usage of W’s and spells in general).
We’re intending this to be an relatively power neutral adjustment and incentivizing Locke to rank up E second and have a higher amount of power in landing E1 (his W second is more powerful in many cases).
LoL Worlds 2026 Pick’Ems are here ahead of Worlds 2026. This time, the Crystal Ball adds another layer to the event, with even more rewards.
As always with Worlds, we, as players, get the chance to make our Pick’Ems for a selection of rewards. This year, a perfect set of Pick’Ems will even net you every single Ultimate Skin as a reward.
To help you on that adventure, we’ve picked our Pick’Ems, to help you judge your calls. We’re not going to guarantee a win here, but if there is a choice you’re not too sure about, maybe we can help guide it.
Worlds 2026 Pick’Ems
Image Credit – Riot Games
Pick’Ems are broken down into three sets. Play-Ins, Swiss, and Knockouts. The Play-Ins stage ends on October 15th, so make sure to get those picks in soon. Here is the breakdown of the dates.
October 10th: Pick’Ems and Crystal Ball start.
October 15th: Crystal Ball and Play-In predictions end.
October 18th: Swiss predictions start.
October 23rd: Swiss predictions end.
October 31st: Knockout predictions start.
November 3rd: Knockout predictions end.
November 14th: Worlds ends, and rewards are given out.
Here are our Play-ins picks.
UB – Semifinals – FUR vs MVK – FUR and C9 vs KC – C9
UB – Finals – C9
LB – Semifinals – KC
LB – Finals – KC
Finals – KC
Overall, we think KC will take it. Looking at the data and what other people are suggesting, this is likely the result. C9 will have the home crowd buff, which is why we think they beat KC the first time, but KC will come into the Grand Final off the back of two wins, and then get revenge on C9.
Riot Games has dropped “Know My Name”, performed by True Damage, alongside the official Worlds music video on the League of Legends YouTube channel. The track is also out now on all the major streaming platforms.
It’s True Damage’s first release since “GIANTS” back in 2019, and it’s a first for Worlds too. “Know My Name” is the 13th Worlds anthem, but it’s the first time Riot has handed the job to one of its own virtual artists.
Worlds 2026 Anthem
The video follows Faker on the road to T1’s historic three-peat. It isn’t just a highlight reel of trophy lifts either, with Riot promising a look at the setbacks he had to battle through to get there.
True Damage will perform “Know My Name” at the Worlds 2026 Final Opening Ceremony at Barclays Center in Brooklyn on 14 November. Before that, Worlds gets underway with the Play-In Stage in Los Angeles on 15 October.
Mayhem Set 3 is set to continue the dominance of the game mode within the wider LoL framework. While Mayhem was supposed to be temporary, it has turned into a major pillar of what’s on offer within League of Legends. A client that is starting to become its own small game collection.
Set drops with patch 26.20, bringing loads of new augments to the game, alongside a new pass full of cosmetics. Unlike the pass used by the main game, the Mayhem pass will be free, though much shorter as a result.
LoL Mayhem Set 3 New Augments
The key part of any new Mayhem set is the Augments that come with the game. So let’s take a look at the new ones for Set 3. Note that these are from before the official release, so exact wording might change.
Prismatic
Big Shot (Damage) gives you 35% Critical Strike Damage and 25% bonus Attack Damage. 75% of your Attack Speed is converted into Critical Strike Damage.
Totentanz (Utility) gives you A Dance with Death, which lets you blink forward and become Unkillable. You need to earn a champion takedown within 5 seconds, or you die.
Bouncing Bees (Damage) makes your next auto attack after using an ability bounce to the nearest enemy. Quest: bounce auto attacks onto enemy champions. Reward: +30 AD and an extra bounce per Quest Level.
Group Hug (Ally) means healing or shielding an allied champion with “spell” also heals or shields 2 more allied champions.
Mosh Monster (Resilience, Utility) gives you bonus Health and champion size and slows nearby enemies when you use “spell”. Takedowns permanently increase this effect.
Third Times the Harm (Damage) makes every third consecutive attack against an enemy champion deal true damage and permanently increases the damage dealt by this effect.
The prismatic Augments are the big ones, and there’s an interesting selection that mostly focuses on damage. Totentanz is the most interesting; it added a level of jeopardy alongside the positive.
In Gold and Silver Augments, there are way too many to just list, so here are some highlights.
Gold
Here is a tiny sample of VFXs I made for the new ARAM Mayhem augments. 😁 Shout out to the entire Mayhem team, they're genuinely wonderful people. 🫶 I particularly loved making the Get Jinxed VFX, hehehehe~ 🚀 I'll show more soon! pic.twitter.com/snkLOASD5Q
BEES!!! (Utility, Damage) Makes your next ability hit against an enemy champion periodically launch a hive of Bees that explodes, slowing and dealing magic damage for a short duration. Bees apply on-hit effects.
Get Jinxed (Damage) gives you Get Jinxed, letting you ride a rocket that explodes after hitting an enemy, structure or wall. Enemies within the blast radius take significant damage.
Heavy Is The Crown (General) grants increased Attack Damage, Ability Power and Attack Speed for every takedown, but greatly decreases your Move Speed. This effect is reduced on death.
Take’em Down Down Down (Damage) makes attacks and abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, your next attack deals even more magic damage and heals you for the damage dealt.
Enchanting Butterflies (Damage) builds up Butterflies around you when you heal or shield allied champions. After collecting 7, damaging an enemy champion fires all of them to deal adaptive damage.
Silver
Ultimate Recursion (Utility) gives you 50 Ultimate Haste.
Lonely Warrior (Resilience) gives Attack Speed, Armour and Magic Resist for every nearby enemy champion.
Fruitify (Utility) makes the slain champion explode into fruit when you score a takedown. Fruit heals and restores Mana.
Mayhem Set 3 Pass
The Mayhem Set 3 pass will come with a few free rewards, icons, Orange Essence and Superstar Fame. The event will also lean into the True Damage and music theme. We’ll share the full details once the patch is live and the news is official.
Patch 26.20 notes for League of Legends are here. (Source)
Private Replays
“Starting with this patch, you will only be able to access replays from matches you played in. Other players will no longer be able to download your replays, and third-party apps & sites will lose access to replay downloads entirely.
We are making this change, alongside some restrictions on third party access to game memory, to close some security vulnerabilities that have recently been exploited by cheat developers and other bad actors to build unauthorized tools around League game data. You can read more about the full context in our Game Memory Removed for Third Party Apps Player Support article.
Rest assured that this change will not impact your ability to VOD review your own matches by downloading and watching your replays directly in the League client!”
Ashe is one of the premier marksmen in pro play at the moment, and we’re seeing her output too much raw damage given her position as the highest utility marksman in the game.
Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We’re taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.
Stacking the odds a bit more in his favor with his signature spell (in Riftbound) and offsetting Rocketbelt changes that he’ll be a bit less excited about.
Kindred is currently a bit weak, so we’re giving them buffs in areas that won’t make them much more overwhelming in early invades. Optimistically, they’d also make a pretty unique addition to the meta.
Warding off this warden from being as reliable as a blind pick in coordinated play – hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.
Last patch we looked to inject a bit more power into the deer, but didn’t quite see the movement we were looking for. We believe there is a bit more room for her to really prance around various levels of play so we are following up with another buff that’ll really help her shine.
Last patch’s adjustment to help normalize mid and bot performance ended up landing as a nerf for bot lane, so we’re following up with a buff to make up for the lost power.
Windows between Mordekaiser’s ultimates make it hard to keep up with the pace of much of his opposition. His bread and butter (Q) can also feel less impactful as the pace of the game increases, so we think it can do more damage later on.
Smolder has lost quite a bit of power over the last few patches, with the Cleaver ranged nerf and bot lane meta changes disfavoring him significantly. We’re further encouraging crit builds to bring his bruiser and full crit builds closer in power.
Passive – Dragon Practice
Super Scorcher Bonus Magic Damage: 25 – 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 25 – 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
Flap Flap Flap Bonus Magic Damage: 8 – 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 8 – 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
As one of the tank supports with the lowest health regen, and many health scaling values on his abilities, Tahm Kench lost out on the recent adjustments to the support item. We’re giving him compensation for that.
Vayne has settled into a fairly weak spot, and while we still aren’t totally happy with her top vs bot skew, we’re getting closer. We’re adjusting her base stats to help in bot where she needs to weather harass, and reverting a mana cost to her Q that simply felt way too bad.
Yunara is the leading candidate for “handshake hyperscaler do nothing” and we want to avoid that becoming the dominant meta, especially heading into worlds.
Active On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
W – Arc of Judgement
Slow Stacking: Stacks with other slows ⇒ No longer stacks with other slows
Items
Items
Experimental Hexplate
We’ve been fairly unhappy with how this item has played out for ranged users, especially as a first rush in top lane where it makes them too resilient to burst and too lethal during all ins.
Ranged Mod: 70% of Value (35% Attack Speed, 14% Move Speed) ⇒ 50% of Value (25% Attack Speed, 10% Move Speed)
Hextech Rocketbelt
Rocketbelt continues to be used a bit too much as an escape compared to a risky engage tool, so we are pulling back on its generic value in favor of emphasizing aggressive action with it, especially for AP Bruisers who rely on it for all ins.
Ability Haste: 20 ⇒ 10
Active Damage: 100 (+10% AP) ⇒ 135 (+15% AP)
Runaan’s Hurricane
This item was slightly overbuffed, so pulling back on that a bit.
Attack Damage per Bolt: 65% ⇒ 60%
Scoreboard Cleanup
Our recent systemic buff-bar clarity work moved a lot of numbers from buffs onto items. These numbers began terrorizing your scoreboards (thanks, Death’s Dance). The scoreboard should show strategically relevant information, not noisy in-the-moment combat state, and we’re hiding most item numbers on the scoreboard to reflect this principle. Strategically relevant item numbers, like Tear of the Goddess items and Mejai’s Soulstealer, remain on the scoreboard icons.
The following items’ icon counters are now hidden on the scoreboard:
Death’s Dance
Haunting Guise
Liandry’s Torment
Riftmaker
Kraken Slayer
Terminus
Guinsoo’s Rageblade
Fiendhunter Bolts
Echoes of Helia
Dead Man’s Plate
Spear of Shojin
Overlord’s Bloodmail
Hullbreaker
Jak’sho the Protean
Force of Nature
Classic Patch Notes
NEW Aatrox
Aatrox was just a baby, 3 patches old, when we chose to snapshot him for League Classic. He only ever had four balance changes before his rework in 2017 and subsequent rework in 2018, and we’re excited to see how he’ll perform again. He’s an attack-focused fighter, damaging himself to gain attack speed and revive when he would be killed
Passive – Blood Well: Aatrox’s basic abilities damage himself to fill his Blood Well, which gives him bonus attack speed. If he’s killed, he empties his Blood Well to revive on the spot.
Q – Dark Flight: Aatrox flies up and crashes down, damaging and knocking up enemies in the area.
W – Blood Thirst / Blood Price: Toggle between Blood Thirst and Blood Price, each of which have bonus effects every three attacks. Blood Thirst heals Aatrox, increased when he’s low on health. Blood Price deals bonus damage and self-damages.
E – Blades of Torment: Aatrox fires out two projectiles that damage and slow all enemies they touch.
R – Massacre: Aatrox damages all nearby enemy champions and gains bonus attack speed and attack range for several seconds.
NEW Caitlyn
Classic’s version of Caitlyn was live from 2011-2015. Did you know when she first came out, some players were upset that she was too similar to Miss Fortune?
Passive – Headshot: Every few attacks, Caitlyn fires a headshot, dealing bonus damage. Headshot charges up faster while attacking from brush.
Q – Piltover Peacemaker: Catilyn fires a piercing shot that deals less damage to each subsequent target.
W – Yordle Snap Trap: Caitlyn puts a trap on the ground that roots and damages the first enemy champion to walk over it. She can have up to 2 traps down at a time.
E – 90 Caliber Net: Caitlyn fires out a massive net, knocking herself back in the process. The net damages and slows the first enemy it hits.
R – Ace in the Hole: Caitlyn channels then fires a single bullet at an enemy champion, which deals tons of damage, but can be intercepted by other enemy champions.
NEW Irelia
Welcome back the 2010-2018 version of Irelia! The original Trinity Force poster child is here to even the odds no matter how bad they look. She’s been Q-max, W-max, and E-max at various points in time, so see what build order works for you! She’s a fast but deceptively durable fighter who loves to be the underdog.
Passive – Ionian Fervor: Irelia gains bonus Tenacity based on how many visible enemy champions are nearby.
Q – Bladesurge: Irelia dashes to an enemy, dealing damage and applying on-hit effects. If it kills the target, Bladesurge’s full cooldown and some of its mana cost are refunded.
W – Hiten Style: Passively, Irelia restores some health with every attack. While active, her attacks deal bonus true damage and restore even more health.
E – Equilibrium Strike: Irelia damages and slows a nearby enemy. If they have higher %HP than her, she stuns them instead..
R – Transcendent Blades: Irelia sequentially fires out four blades in a line, each damaging all enemies they hit and restoring some health to Irelia. This is definitely not just a wave clear tool.
NEW Karma
Karma came out just two patches after Caitlyn and was only live for just over two years before being reworked in early 2013. Karma is arguably League’s first battlemage, rewarding her for getting in the thick of it and making her stronger the more health she’s missing.
Passive – Inner Flame: Karma gains bonus AP based on her missing health.
Q – Heavenly Wave: Karma fires out blades in a fan, err, cone in front of her, damaging all enemies it hits. If empowered with Mantra, it also heals all allies (herself included), scaling with their missing health.
W – Spirit Bond: Karma bonds with another target, giving allies (herself included) move speed, slowing enemies, and creating a tether between the two. Any champion caught in the clothesline is hasted or slowed as if they were the initial target. Enemies who get caught in the clothesline are damaged. If empowered with Mantra, all move speed effects are doubled.
E – Soul Shield: Karma shields a target. If empowered with Mantra, it also damages all enemies around her target.
R – Mantra: Mantra is available at level 1 and can hold up to two charges. She can cast it to empower her next basic ability.
Quinn and Valor
Quinn and Valor have returned, having only existed in this form for just over two years, from 2013-2015. Quinn is a ranged and evasive auto-attacker, while her ultimate calls in Valor to fight as a blistering-fast melee skirmisher instead.
Passive – Harrier: Valor periodically marks nearby enemies, whom Quinn can attack to deal bonus damage.
Q – Blinding Assault: Valor flies out to damage and blind enemies in an area.
W – Heightened Senses: Passively gives Quinn bonus attack and move speed whenever she triggers Harrier. Activate to briefly reveal a large area around her.
E – Vault: Quinn dashes to and then vaults off an enemy, damaging, knocking back, and slowing them. Valor then marks the target with Harrier.
R – Tag Team: Quinn retreats from the battlefield, sending Valor in her place. Valor has substantial bonus move speed, permanently has an empowered version of Heightened Senses’ attack speed buff, and casts modified versions of Blinding Assault and Vault. Re-casting (R) casts Skystrike, damaging all nearby enemies and returning Quinn to the battlefield.
NEW Quinn and Valor
Quinn and Valor have returned, having only existed in this form for just over two years, from 2013-2015. Quinn is a ranged and evasive auto-attacker, while her ultimate calls in Valor to fight as a blistering-fast melee skirmisher instead.
Passive – Harrier: Valor periodically marks nearby enemies, whom Quinn can attack to deal bonus damage.
Q – Blinding Assault: Valor flies out to damage and blind enemies in an area.
W – Heightened Senses: Passively gives Quinn bonus attack and move speed whenever she triggers Harrier. Activate to briefly reveal a large area around her.
E – Vault: Quinn dashes to and then vaults off an enemy, damaging, knocking back, and slowing them. Valor then marks the target with Harrier.
R – Tag Team: Quinn retreats from the battlefield, sending Valor in her place. Valor has substantial bonus move speed, permanently has an empowered version of Heightened Senses’ attack speed buff, and casts modified versions of Blinding Assault and Vault. Re-casting (R) casts Skystrike, damaging all nearby enemies and returning Quinn to the battlefield.
Fiora
Fiora is still the game’s most dominant top laner even after her last set of nerfs, so we’re back for one more round. We don’t want to take down her explosive ultimate any further, so we’re just going for a generic damage nerf.
Graves came out swinging, being both wildly popular and arguably the game’s strongest champion. We’ve got some feel-good changes to his animations, especially his critical strike one, and some less-feel-good nerfs as he desperately needs them. We’re looking to preserve his bursty shotgunning and unique aspects as a tanky ADC, so that means we simply have to reduce his sustained damage.
Base Stats
Basic Attack and Critical Attack Animations: Sped up
Fizz came out right behind Graves as a super strong performer, but mostly as an AP assassin in mid lane. We want to preserve both his assassin and fighter playstyles, so we’re skewing our nerfs toward his higher-AP builds. We’re pulling in lighter versions of a couple of nerfs from 2013 and 2015, aimed at bringing his guaranteed burst down to size, since he has so much reliable damage already with Deathfire Grasp and 75% AP ratio Lich Bane.
Q – Urchin Strike
Ability Power Ratio: 60% ⇒ 40%
W – Seastone Trident
Active Ability Power Ratio: 35% ⇒ 20%
Kennen
Kennen hasn’t quite reached the same heights as his other ninja compatriots and we’re confident he isn’t performing as well as he should. AD Kennen needs substantially more help than his other builds, so we’re skewing his buffs in ways to help those players out most of all
W – Electrical Surge
Passive Damage: 40 / 50 / 60 / 70 / 80% total AD ⇒ 25 / 40 / 55 / 70 / 85 + 100% bonus AD
Nautilus
Unlike his other water-themed friends, Nautilus didn’t come out swinging. Sometimes that anchor just weighs him down… Ultimately, he’s weak in all three of his main roles (Support, Jungle, Top) and we’d like to help those latter two most of all. So we’re fixing one major bug while pulling in buffs and reverting nerfs from early in his lifetime, giving him more reason to soak up experience and wade into the thick of the fight.
Passive – Staggering Blow
Bug Fix: Fixed a bug where the empowered attack was critting for too much damage.
W – Titan’s Wrath
Bug Fix: Fixed a bug where the shield wasn’t factoring in armor or magic resistance.
Damage over Time: 40 / 55 / 70 / 85 / 100 + 40% AP ⇒ 40 / 65 / 90 / 115 / 140 + 40% AP
Shield Bonus Health Ratio: 10% ⇒ 15%
Shield Duration: 9.75 ⇒ 10
Classic Items
Several of our tank items are underperforming. It turns out, they’ve got too little health regen, so they’re being increased. And we have a shop display bugfix for Banshee’s Veil so you can find it when searching for health items.
Worlds 2026 is here, and all the teams are locked in as we prepare to head to the USA. T1 claimed victory in 2025, but can Faker and the team upset the odds once again to claim it? Or will Worlds being back in the West give a Western side that edge?
Nineteen teams have punched their ticket to Worlds 2026, and every one of them took a slightly different road to get there. Some won their league outright, some scraped in on Championship Points, and one Korean team got in thanks to someone else’s MSI trophy.
Korea and China send four teams each, the LEC, LCS and LCP get three apiece, and Brazil brings two. Here’s who’s going, region by region, and how they actually earned it.
Worlds 2026 Teams
Region
Team
Seed
How they got in
Starts in
LCK
Gen.G
1
LCK Season champions
Swiss
LCK
Hanwha Life Esports
2
MSI 2026 champions
Swiss
LCK
T1
3
Third in LCK playoffs
Swiss
LCK
Dplus Kia
4
Fourth in LCK playoffs
Swiss
LPL
Anyone’s Legend
1
LPL Grand Finals champions
Swiss
LPL
Bilibili Gaming
2
Championship Points
Swiss
LPL
Top Esports
3
Regional Finals winners
Swiss
LPL
Invictus Gaming
4
Regional Finals runners-up
Swiss
LEC
G2 Esports
1
LEC Summer champions
Swiss
LEC
Movistar KOI
2
LEC Summer runners-up
Swiss
LEC
Karmine Corp
3
Third in LEC Summer
Play-In
LCS
Team Liquid
1
Top three in LCS Summer
Swiss
LCS
LYON
2
Top three in LCS Summer
Swiss
LCS
Cloud9
3
Top three in LCS Summer
Play-In
LCP
Team Secret Whales
1
LCP Split 3 finalists
Swiss
LCP
CTBC Flying Oyster
2
LCP Split 3 finalists
Swiss
LCP
MVK Esports
3
Championship Points
Play-In
CBLOL
LØS
TBC
CBLOL playoff finalists
Final on 10 October decides
CBLOL
FURIA
TBC
CBLOL playoff finalists
Final on 10 October decides
LCK (Korea)
Credit – Riot Games
Korea has historically dominated Worlds, and coming off the back of the T1 win in 2025, Korea comes in strong once again. Gen.G take on the first seed, while Dplus Kia and T1 take the remaining two placement seeds. Hanwha Life Esports become the fourth team from Korea to head to Worlds, after their MSI 2026 victory.
Despite coming into Worlds as the regional outsider, Dplus Kia comes to Worlds off the back of a victory at the Esports World Cup. Lucky for them, they secured the spot thanks to Hanwha Life Esports’ victory at MSI 2026.
LPL (China)
China has been chasing Korea for years now, and the LPL sends four teams again in 2026 to try to chip away at Korea’s lead. Anyone’s Legend took the first seed after winning the LPL Grand Finals, while Top Esports and Invictus Gaming fought their way through the Regional Finals for the third and fourth seeds. Bilibili Gaming took the second seed on Championship Points, giving LPL a strong chance to push the LCK to the very end.
Invictus Gaming are the ones to watch. After a rough start to the year, the squad of TheShy, Wei, Rookie, JiaQi and Meiko finally clicked in Split 3, and they booked the final LPL spot by beating JD Gaming 3-1.
LEC (EMEA)
Image Credit – G2 Esports
Europe has come close to lifting the trophy plenty of times, and the LEC sends three teams to Worlds once more. G2 Esports take the first seed after winning the LEC Summer playoffs, while Movistar KOI take the second seed as runners-up. Karmine Corp round out the region in third place. It’s become a familiar trio for Europe these days, as Fnatic appear to fade into the annals of history.
Despite having one of the loudest fanbases in the world, Karmine Corp face the hardest road of the three. Finishing third sends them to the Play-In in Los Angeles, where they’ll need to win a four-team bracket before they can even think about the Swiss Stage. That said, Karmine Corp showed up at the Esports World Cup; finishing second place could give them the end in the USA.
LCS (North America)
North America gets home soil advantage this year, and the LCS sends three teams to fly the flag. Team Liquid takes the first seed after a dominant playoff run, while LYON take the second seed. Cloud9 round out the region as the third seed. LYON were a surprise package at the recent Esports World Cup, so could be an outsider to watch at Worlds 2026.
Despite knocking LYON into the lower bracket with a 3-1 upset, Cloud9 finished third, which sends them to the Play-In. Lucky for them, it’s being played in Los Angeles, so they’ll have the home crowd behind them while they fight for the last Swiss spot.
LCP (Asia-Pacific)
The LCP is still finding its feet as a merged league, and it sends three teams to Worlds hoping to prove the region can mix it with the big boys. Team Secret Whales take the first seed, while CTBC Flying Oyster take the second seed after the pair met in the Split 3 final. MVK Esports become the third team from the LCP, earning their spot through Championship Points.
Despite missing the Split 3 final, MVK Esports earned enough points over the year to edge out GAM Esports. That consistency gets them a ticket to Worlds, but it also sends them to the Play-In.
CBLOL (Brazil)
Brazil picked up an extra Worlds slot this year, and the CBLOL sends two teams to the US. LØS and FURIA both qualified by reaching the CBLOL final, which is played in Rio de Janeiro on 10 October. The winner takes the first seed and goes straight into Swiss, while the loser heads to the Play-In.
Despite LOUD being the bigger name, it’s LØS who come in with the momentum after beating them 3-2 to become Brazil’s first confirmed team. FURIA then finished the job by knocking LOUD out in the lower bracket, so Brazil’s most famous team is watching from home.
Who should you keep an eye on?
The most obvious pick is T1. It doesn’t matter what happens over the course of a year; T1 are always a side well worth their weight at these events. The side just shows up when it counts, especially when everyone else is counting against them.
Anyone’s Legend (AG.AL) need to fly the flag for China at Worlds, because the region struggled at the Esports World Cup and can’t afford to slip again. The region has three Worlds Championships already and is chasing Korea’s ten.
In the West, a North American roster will look to push hard on home soil, but the region will once again enter Worlds as the outsider among the “big” regions.
For the LEC, G2 Esports will once again be flying the banner for Europe. The roster keeps showing why they are so good, yet continues to not make it happen all the way. We saw the best of G2 Esports at MSI, until the Grand Final. Can they go one step further at Worlds 2026 and bring in the trophy they ultimately desire?
With speculation about who would sing the Worlds 2026 anthem, Riot Games has sought to confirm that it will be True Damage. The popular hip-hop collective will perform the song “Know My Name” as the official 2026 Worlds Music Video.
The song will premiere on October 8th, and will feature LoL Icon Faker. The song will be the 13th official Worlds Anthem released by Riot Games. This is the latest from an internal virtual artist.
The main focus of the video is Faker’s journey to T1’s historic three-peat Worlds Championship victory. The video will focus on Faker’s career, his resilience, and his ability to rise from defeat. The theme will look at how he took those defeats to rise to the world’s biggest stage. Becoming a World Champion once again.
The song marks the long-awaited return of True Damage. The band features five League of Legends champions as artists, each bringing their own sound to the hip-hop collective. Akali (rapper), Ekko (rapper), Qiyana (vocalist, rapper), Senna (vocalist), and Yasuo (DJ, producer).
As for the real-world artists at the helm, Riot Games has procured some top talent to bring True Damage to life.
SOYEON – Rapper and lead producer of multinational five-member group i-dle. In addition to establishing i-dle with chart-dominating EPs and singles. SOYEON has also embarked on solo ventures since 2021 and has played a prominent role in Riot’s virtual groups K/DA and True Damage.
Coco Jones – GRAMMY Award Winning multi-hyphenate singer/songwriter and actress who has captivated the world with her timeless artistry, sensual voice, and emotive songs to become R&B’s breakout artist.
Vic Mensa – GRAMMY-nominated musician, actor, entrepreneur, and philanthropist from Chicago whose work spans music, film, business, art, and advocacy.
Sofía Reyes – Mexican singer-songwriter and actress who has established herself as one of the leading voices in contemporary Latin pop, recognized for her distinctive sound, artistic versatility, and global approach to music.