First Stand 2026: Schedule, Teams, Format, and How to Get Drops

It’s almost time for the first international League of Legends event of 2026. First Stand 2026 will bring the most elite rosters from global LoL to São Paulo, Brazil.

First Stand 2026 Schedule & Venue

The event will run from March 16 to March 22 at the Riot Games Arena in São Paulo. The event is split into three parts, starting with the Group Stage. The Knockout Stage will follow, as teams have one chance to advance. Every game is being played in a best-of-five format.

  • Group Stage: March 16 – March 20
  • Knockout Stage: March 21
  • Knockout Stage Finals: – March 22
  • Start Times: All matches begin at 8 am to 1 pm PDT (14:00 and 19:00 CET)

Participating Teams

  • Group A: Gen.G, LYON, LOUD and JDG Intel Esports Club
  • Group B: Bilibili Gaming DreamSmart, G2 Esports, Team Secret Whales, and BNK FEARX

The format will see the top two teams advance to Stage two, with all matches played on a best-of-five. Both groups are in a double elimination. The knockout stage is single elimination.

Day one matches will begin with the following:

  • G2 Esports vs Team Secret Whales – March 16th
  • Bilibili Gaming DreamSmart vs BNK FEARX – March 16th
  • Gen.G vs JDG Intel Esports Club – March 17th
  • LYON vs LOUD – March 17th

For fans in the West, it does mean we won’t see an NA vs EU match in the first stage.

Prize on the Line

  • $1 million prize pool
  • $250,000 for first place
  • The winning region will receive a bye directly into the MSI 2026 Bracket Stage, skipping Play-Ins

How to Earn First Stand 2026 Drops & Rewards

First Stand 2026 twitch

Final Stand 2026 will once again bring rewards for watching live on Twitch. Fans watching live can earn exclusive in-game loot by following these steps:

  1. Log in to Lolesports.com with your Riot ID
  2. Watch live matches to trigger random Drops
  3. Grand Final Exclusive: Watch the finals to unlock a limited-edition Evelynn emote

The event will also support co-streaming, as with all LoL events in recent memory. A full list of those is expected on March 11th, but all the usual faces are likely to be co-streaming the event.

Patch 26.6 Preview – League of Legends

The 26.6 full patch preview for League of Legends is out, with another handful of champion buffs and nerfs. From @RiotPhroxon on X Source

Patch 26.6 Preview

Another push has been made to the LP gains in Apex. The plan is for this to be the final fix.

Note: The Xerath changes are a joke

Patch 26.6 Nerfs

Shen

See Highest Win Rate Shen Builds
Shen Jungle has really started to take off recently, which is really awesome to see! That said, he is a tad strong, especially in lower levels of play

Zaahen

See Highest Win Rate Zaahen Builds
We’re really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he’s looking too strong across the board. Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there

Patch 26.6 Buffs

Skarner

See Highest Win Rate Skarner Builds
Skarner has been out of the spotlight for a while and since we’ve tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there

Olaf

See Highest Win Rate Olaf Builds
– These changes are targeted at Jungle, which has been languishing a bit
– Top is a little bit weak, so he will be getting buffed there a bit too

Azir

See Highest Win Rate Azir Builds
We’re buffing Azir to distribute some of his power back into regular play capabilities through scaling power that Azir players hopefully will appreciate

Lissandra

See Highest Win Rate Lissandra Builds
– Lissandra hasn’t really felt the same since her Q cooldown was nerfed in Season 9
– Times have really changed since then and her perma priority waveclear + aftershock taking days and in the vein of making champions feel better to play, we’re seeing if she can sustain having this cooldown again

Systems

  • Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don’t want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose
  • The support item minion penalty has been a pain point for support users, and with role quests, the risk of funnelling (why it was there in the first place) has been reduced pretty significantly, so we’re removing that drawback
  • Sunfire’s build cost (1000g) has long been cited as a pretty painful experience with the item. While we think having some painful build paths is valuable for the long term value of League, we think this one is a bit too painful

EUW/VN Matchmaking

  • We’ve had about a week and a half now of autofill vs autofill matchmaking being Live and we’re seeing excellent results
  • In regions like Vietnam with a high autofill rate, we’re seeing autofill vs autofill go from ~25% of games to 75% of games
  • In EUW, regular play was already good (90% of the time autofill vs autofill), but in high MMR, we went from 30% to 85%
  • We will continue to roll out to more regions over the coming patches as we’re seeing positive results here

Apex LP

  • So far, so good on Apex LP fix resolving most of the issues. The fix looks to be good and is holding
  • >98% of players should be between 19 and 21 in terms of LP gains, calibrating up and down in small amounts (+19/-21 or +21/-19 or +20/-20)
  • We have one small fix coming in 26.6 to make this even more consistent

LoL Arena Tier List Patch 26.5 – Best Arena Champions

Are you wondering what the best champions are for Arena right now in League of Legends patch 26.5? Well, look no further! We’ve got you covered with our most up-to-date data with patch-by-patch differences!

Disclaimer: This tier list is updated daily using data from thousands of ranked Arena matches on U.GG.

Biggest Movers

Here is a list with the biggest movers in patch 26.5. We compared the data with the previous patch and here are the results:

Top RisersRankChangeWin Rate
Jayce Jayce#109 #58+51+4%
Talon Talon#131 #92+39+2.3%
Garen Garen#114 #76+38+2.9%
Jinx Jinx#124 #90+34+1.9%
Maokai Maokai#57 #24+33+2.7%
Top FallersRankChangeWin Rate
Sejuani Sejuani#50 #116-66-4.7%
Bel'Veth Bel’Veth#76 #131-55-4.1%
Bard Bard#94 #138-44-3.3%
Orianna Orianna#68 #111-43-3.4%
Renata Glasc Renata Glasc#79 #120-41-3.2%

League of Legends Patch 26.5 Arena Tier List

Below, you will find the top 50 champions for Arena right now in the 26.5 update:

Rank Champion Tier Avg. Place1st RateTop 4 Rate Pick Rate Matches
1 Xin Zhao Xin Zhao S (S+→S) 4.02 (+0.09) 14.4% (-1.6%) 59.4% (-1.6%) 12.2% 2 965
2 Zaahen Zaahen S+ 4.02 (+0.02) 15.5% (-0.7%) 59.1% (-0.3%) 12.5% 3 061
▲ 3 (was 9) Trundle Trundle S 4.14 (-0.06) 14.8% (+0.3%) 57.4% (+1.8%) 10.8% 2 624
▲ 4 (was 6) Zilean Zilean S 4.2 (-0.01) 15.7% (+1.5%) 57.2% (+0.2%) 7.4% 1 795
▼ 5 (was 3) Olaf Olaf S (S+→S) 4.09 (+0.05) 16.4% (-0.4%) 57% (-1.6%) 8.8% 2 149
▼ 6 (was 4) Briar Briar S+ 4.07 16.8% (-0.3%) 57% (-0.9%) 13.2% 3 223
▲ 7 (was 26) Lux Lux S (A→S) 4.17 (-0.13) 11.5% (+0.5%) 56.8% (+2.8%) 10.4% 2 549
▼ 8 (was 5) Vi Vi S 4.12 (+0.11) 17.4% (-1.9%) 56.7% (-1%) 12.9% 3 142
▲ 9 (was 17) Yone Yone S 4.24 (-0.06) 12.4% (+0.5%) 55.7% (+1.2%) 14.4% 3 504
▲ 10 (was 27) Graves Graves S (A→S) 4.17 (-0.07) 14.7% (-0.8%) 55.6% (+1.8%) 9.6% 2 338
▲ 11 (was 14) Yorick Yorick A 4.18 (-0.06) 12.9% (+1.1%) 55.5% (+0.3%) 7% 1 703
▲ 12 (was 34) Swain Swain S+ (S→S+) 4.24 (-0.09) 11.1% (+0.8%) 55.5% (+2%) 13.8% 3 361
▼ 13 (was 12) Brand Brand S+ 4.2 (-0.02) 13.5% (-0.2%) 55.5% (+0.1%) 13.8% 3 374
▲ 14 (was 20) Fizz Fizz S 4.23 (-0.03) 13.8% (+0.7%) 55.4% (+1%) 10.1% 2 470
▲ 15 (was 44) Rumble Rumble A 4.27 (-0.09) 12.8% (+0.9%) 55.4% (+2.6%) 5% 1 210
▼ 16 (was 7) Fiora Fiora A (S→A) 4.24 (+0.07) 16.4% (+0.2%) 55.4% (-0.9%) 8.1% 1 965
▼ 17 (was 13) Ambessa Ambessa S 4.21 16% (-0.2%) 55.2% 9.7% 2 372
▼ 18 (was 8) Annie Annie A 4.22 (+0.03) 14.9% (-0.3%) 55.2% (-0.9%) 6.8% 1 669
▼ 19 (was 16) Diana Diana A 4.26 (+0.01) 12.7% (-0.3%) 54.9% (+0.4%) 7.9% 1 920
▼ 20 (was 18) Urgot Urgot A 4.27 (-0.01) 13.2% (-0.1%) 54.6% (+0.1%) 8.1% 1 985
▼ 21 (was 10) Blitzcrank Blitzcrank S 4.24 (+0.04) 14.4% (-0.4%) 54.5% (-1.1%) 13.9% 3 394
▲ 22 (was 38) Jax Jax S 4.27 (-0.04) 15% (-0.1%) 54.4% (+1.2%) 16.3% 3 988
▲ 23 (was 33) Lee Sin Lee Sin A 4.27 (-0.05) 11.4% (+0.9%) 54.4% (+0.9%) 11% 2 682
▲ 24 (was 57) Maokai Maokai S (A→S) 4.24 (-0.15) 15.1% (+1.3%) 54.1% (+2.7%) 11.9% 2 896
▲ 25 (was 35) Ahri Ahri S (A→S) 4.33 (+0.02) 13.9% (+0.3%) 53.9% (+0.5%) 11.3% 2 761
▲ 26 (was 31) Vel'Koz Vel’Koz A 4.3 (-0.02) 11.3% (+0.1%) 53.9% (+0.3%) 7.1% 1 743
▼ 27 (was 11) Tryndamere Tryndamere S 4.27 (+0.07) 13.9% (+0.1%) 53.8% (-1.7%) 11.3% 2 762
▼ 28 (was 22) Amumu Amumu S 4.27 (+0.02) 15% (-0.5%) 53.8% (-0.4%) 12.3% 3 000
▼ 29 (was 25) Shyvana Shyvana A 4.27 (+0.01) 17.2% 53.7% (-0.3%) 11.9% 2 894
▲ 30 (was 37) Pantheon Pantheon S (A→S) 4.3 (-0.02) 15.7% (+0.7%) 53.7% (+0.4%) 13.3% 3 256
▲ 31 (was 43) Singed Singed S 4.33 (-0.01) 13.3% (+0.3%) 53.6% (+0.6%) 16.1% 3 935
▲ 32 (was 36) Nasus Nasus A 4.36 (+0.05) 13.3% (-1.2%) 53.5% (+0.1%) 10.3% 2 502
▼ 33 (was 30) Yasuo Yasuo S 4.32 11.7% (-0.7%) 53.5% (-0.2%) 16.6% 4 042
▼ 34 (was 24) Zyra Zyra S 4.32 (+0.02) 13.1% 53.2% (-0.9%) 9% 2 203
▲ 35 (was 47) Sett Sett S+ 4.27 (-0.05) 17.8% (+0.9%) 53.2% (+0.9%) 21.7% 5 291
▼ 36 (was 28) Nunu & Willump Nunu & Willump A 4.33 (+0.02) 10.7% (+0.3%) 53.2% (-0.6%) 8.1% 1 977
▼ 37 (was 23) Sylas Sylas S 4.31 (+0.02) 12.3% (+0.6%) 53.2% (-1%) 14.2% 3 475
▼ 38 (was 29) Karthus Karthus A 4.33 (+0.05) 11.2% (-0.8%) 53.2% (-0.5%) 7.4% 1 801
39 Morgana Morgana S 4.31 (-0.04) 13% (+0.7%) 53.2% (+0.1%) 12.2% 2 985
▲ 40 (was 58) Cho'Gath Cho’Gath S 4.24 (-0.11) 19.6% (+1.4%) 53.1% (+1.8%) 15.4% 3 756
▼ 41 (was 15) Malzahar Malzahar A (S→A) 4.31 (+0.06) 13.6% (+1%) 52.9% (-2.2%) 10.2% 2 495
▼ 42 (was 32) Gwen Gwen A 4.38 (+0.08) 15.5% (-0.2%) 52.7% (-0.9%) 9.3% 2 261
▲ 43 (was 48) Warwick Warwick A 4.38 (-0.03) 10.5% (+0.2%) 52.6% (+0.4%) 12% 2 918
▲ 44 (was 64) Corki Corki A 4.39 (-0.05) 12.9% (+1%) 52.5% (+1.6%) 6.3% 1 545
▼ 45 (was 40) Evelynn Evelynn A 4.41 (+0.04) 13.3% (-0.2%) 52.4% (-0.6%) 6.2% 1 507
▲ 46 (was 62) Vex Vex A (B→A) 4.41 (-0.01) 11% 52.4% (+1.4%) 4.7% 1 159
▼ 47 (was 41) Sona Sona A 4.36 (+0.01) 14% (-0.5%) 52.3% (-0.7%) 8.2% 2 002
▲ 48 (was 49) Renekton Renekton A 4.36 (-0.04) 11.8% (+0.5%) 52.3% (+0.3%) 7.4% 1 804
▲ 49 (was 78) Anivia Anivia A (B→A) 4.43 (-0.11) 11.5% (+0.7%) 52.3% (+2.3%) 6.6% 1 611
▼ 50 (was 42) Tristana Tristana A 4.3 (-0.02) 14.1% (-0.5%) 52.2% (-0.8%) 11.1% 2 712

For the full list of champions, please, check out our Arena tier list.

Posted in LoL

Introducing U.GG PLUS – Level Up Your Experience

Whether you’ve been with us for years or just discovered U.GG, we’re excited to introduce U.GG PLUS, our new premium subscription designed to give you the best possible experience when using U.GG. 

Here’s everything you get when you go PLUS:

Ad-Free – On the App and the Site

Nobody likes ads getting in the way of their game. With U.GG PLUS, you’ll enjoy a completely ad-free experience across the entire app and website. Less clutter, more focus.

Profiles PLUS – Make It Yours

Stand out from the crowd with Profiles PLUS. You’ll get access to custom profile features, a golden flair, and a name highlight that makes your profile stand out. It’s a small touch that makes a big difference.

Shared Socials – Connect With Other Players

U.GG PLUS connects you to our community like never before. Connect with teammates and gain followers on social platforms like YouTube and Twitch just by linking to your U.GG profile.

Priority Support

Got a question or running into an issue? As a PLUS member, you’ll be moved to the front of the line with priority support. We’re here to help you faster so you can get back to what matters, playing.

Ready to Go PLUS?

U.GG PLUS is available now for just $2.49/month on an annual plan (billed as $29.88/year), or $3.99/month if you prefer to go month-to-month. Still have questions? Contact us via the button on our site/app or hop into our Discord!

Get U.GG PLUS Today!

Posted in LoL

League of Legends ARAM Tier List Flipped in Patch 26.5

We now have enough data to look at how the ARAM tier list has changed in the latest 26.5 update compared to the previous League of Legends patch!

ARAM Tier List

The following list contains the top 100 champions in ARAM right now. The rank, tier, and win rate changes are indicated by green/red arrows as seen below.

All Roles Top Jungle Mid ADC Support
Rank Champion Role Tier Win Rate Pick Rate Ban Rate Matches
▲ 1 (was 4) Anivia Anivia Top A 54.05% (+1.18%) 0.7% 3.1% 3 001
2 Vel'Koz Vel'Koz ADC A 52.95% (-0.23%) 0.7% 1.3% 2 948
3 Veigar Veigar ADC S 52.92% (-0.16%) 1.6% 1.6% 7 061
▲ 4 (was 6) Kog'Maw Kog'Maw ADC S 52.87% (+0.09%) 1.7% 0.6% 7 741
▲ 5 (was 8) Rek'Sai Rek'Sai Jungle S 52.85% (+0.23%) 2.3% 2.2% 10 238
▼ 6 (was 1) Brand Brand ADC A 52.76% (-1.1%) 1% 2.3% 4 350
▲ 7 (was 16) Sion Sion Mid A 52.65% (+0.45%) 0.9% 1.1% 4 150
▲ 8 (was 12) Shen Shen Jungle S (A→S) 52.31% (-0.05%) 3.2% 2.5% 14 441
▲ 9 (was 25) Nasus Nasus Jungle A 52.29% (+0.51%) 0.9% 4.9% 3 794
▼ 10 (was 7) Singed Singed Top S (S+→S) 52.26% (-0.51%) 2.8% 1.2% 12 652
▲ 11 (was 14) Yasuo Yasuo ADC S 52.25% (-0.02%) 1.2% 19.2% 5 284
▲ 12 (was 13) Nilah Nilah ADC S (S+→S) 52.25% (-0.07%) 1.5% 3.5% 6 768
▲ 13 (was 32) Taric Taric Support A 52.22% (+0.66%) 1.3% 0.2% 5 919
▲ 14 (was 50) Bel'Veth Bel'Veth Jungle S 52.2% (+0.9%) 1.7% 3.2% 7 629
▲ 15 (was 39) Seraphine Seraphine ADC A 52.17% (+0.69%) 0.5% 0.8% 2 285
▲ 16 (was 17) Kayle Kayle Top S+ 52.13% (-0.03%) 3.4% 5.6% 15 104
▲ 17 (was 53) Ziggs Ziggs ADC A 52.11% (+0.86%) 1.6% 0.5% 7 221
▲ 18 (was 33) Xerath Xerath Mid S+ 51.96% (+0.41%) 4.9% 5.8% 21 673
▲ 19 (was 45) Janna Janna Support S 51.93% (+0.58%) 4% 1% 17 956
▲ 20 (was 27) Shen Shen Top S 51.91% (+0.16%) 4% 2.5% 17 942
▲ 21 (was 26) Nunu & Willump Nunu & Willump Jungle S (A→S) 51.9% (+0.13%) 2.2% 0.9% 9 995
▲ 22 (was 36) Nami Nami Support S+ 51.88% (+0.37%) 16.2% 4.8% 72 252
▼ 23 (was 10) Swain Swain ADC S 51.88% (-0.58%) 1.7% 4.3% 7 562
▲ 24 (was 56) Cassiopeia Cassiopeia Top A 51.85% (+0.65%) 0.6% 1.2% 2 515
▲ 25 (was 43) Aurelion Sol Aurelion Sol Mid S 51.8% (+0.37%) 3% 1.1% 13 362
▲ 26 (was 60) Quinn Quinn Top A 51.77% (+0.64%) 1% 0.8% 4 356
▼ 27 (was 21) Vex Vex Mid S (S+→S) 51.74% (-0.16%) 2.9% 3.4% 12 765
▼ 28 (was 24) Ahri Ahri Mid S+ 51.72% (-0.1%) 14.8% 8.6% 65 907
▼ 29 (was 20) Ornn Ornn Top S+ 51.69% (-0.24%) 5.5% 1.1% 24 424
▼ 30 (was 18) Zyra Zyra Jungle A 51.65% (-0.37%) 1.4% 2.9% 6 393
▲ 31 (was 144) Garen Garen Top S+ (A→S+) 51.65% (+1.65%) 8.2% 4.3% 36 508
▼ 32 (was 15) Ivern Ivern Jungle A 51.62% (-0.58%) 1.1% 0.5% 4 789
▲ 33 (was 69) Briar Briar Jungle S+ 51.61% (+0.65%) 4.6% 9.7% 20 495
▲ 34 (was 40) Xayah Xayah ADC S 51.56% (+0.09%) 5.6% 1% 24 863
▼ 35 (was 19) Kayle Kayle Mid A 51.54% (-0.47%) 0.8% 5.6% 3 368
▼ 36 (was 30) Pantheon Pantheon Mid A 51.54% (-0.14%) 0.7% 1.5% 3 219
▲ 37 (was 106) Fiddlesticks Fiddlesticks Top A (B→A) 51.49% (+1.1%) 0.5% 2.1% 2 418
▼ 38 (was 34) Fiddlesticks Fiddlesticks Jungle S 51.47% (-0.08%) 2.5% 2.1% 11 090
▲ 39 (was 57) Olaf Olaf Top S 51.44% (+0.25%) 2% 1.6% 8 971
▼ 40 (was 11) Rammus Rammus Jungle S 51.43% (-0.95%) 1.5% 2.8% 6 485
▲ 41 (was 95) Cho'Gath Cho'Gath Mid A (B→A) 51.41% (+0.85%) 0.7% 0.7% 2 937
▲ 42 (was 44) Zilean Zilean Support S 51.39% (-0.01%) 2.8% 1.7% 12 658
▲ 43 (was 101) Draven Draven ADC S+ 51.38% (+0.89%) 4.2% 14.8% 18 740
▼ 44 (was 42) Anivia Anivia Mid S 51.38% (-0.06%) 3.5% 3.1% 15 555
▲ 45 (was 55) Jinx Jinx ADC S+ 51.33% (+0.1%) 15.5% 5.7% 68 857
▲ 46 (was 48) Twisted Fate Twisted Fate Mid S 51.26% (-0.08%) 5.2% 1.3% 23 171
▲ 47 (was 52) Ashe Ashe ADC S+ 51.24% (-0.04%) 8.7% 2.1% 38 723
▲ 48 (was 152) Nocturne Nocturne Jungle S+ (B→S+) 51.24% (+1.32%) 6.2% 5.8% 27 709
▲ 49 (was 94) Samira Samira ADC S+ 51.23% (+0.65%) 5.5% 6.8% 24 632
▲ 50 (was 51) Urgot Urgot Top S 51.2% (-0.09%) 2.7% 0.9% 11 875
▲ 51 (was 93) Aatrox Aatrox Jungle A 51.2% (+0.61%) 1.1% 9.1% 5 098
▲ 52 (was 72) Camille Camille Top S (A→S) 51.19% (+0.27%) 3.2% 1% 14 244
▲ 53 (was 118) Viktor Viktor Mid S+ (S→S+) 51.19% (+0.9%) 7.5% 3.8% 33 437
▲ 54 (was 85) Brand Brand Mid A 51.13% (+0.41%) 0.9% 2.3% 3 841
▼ 55 (was 22) Sona Sona Support S 51.13% (-0.74%) 4.7% 0.9% 20 827
▲ 56 (was 75) Zaahen Zaahen Jungle S+ 51.12% (+0.25%) 5% 14% 22 158
▼ 57 (was 37) Zoe Zoe Mid S+ 51.09% (-0.41%) 3.6% 6.6% 16 114
▲ 58 (was 80) Zac Zac Top A 51.06% (+0.27%) 0.5% 1.6% 2 317
▲ 59 (was 126) Lux Lux Mid A 51.04% (+0.81%) 3.8% 2.6% 17 017
▲ 60 (was 73) Thresh Thresh Support S+ 51.03% (+0.14%) 13.6% 7.1% 60 648
▲ 61 (was 86) Veigar Veigar Mid S (A→S) 51.03% (+0.34%) 4.2% 1.6% 18 500
▼ 62 (was 35) Talon Talon Mid A (S→A) 51.02% (-0.51%) 2% 6.6% 8 779
▼ 63 (was 59) Diana Diana Mid S (S+→S) 51% (-0.13%) 3.7% 8.6% 16 584
▲ 64 (was 71) Poppy Poppy Top A 51% (+0.08%) 1.3% 3.4% 5 869
▼ 65 (was 64) Seraphine Seraphine Support A 51% (-0.02%) 4.9% 0.8% 21 680
▲ 66 (was 115) Zaahen Zaahen Top S+ 50.99% (+0.68%) 5.5% 14% 24 353
▼ 67 (was 5) Aurelion Sol Aurelion Sol ADC A 50.97% (-1.86%) 0.7% 1.1% 3 286
▼ 68 (was 61) Pantheon Pantheon Top A 50.97% (-0.12%) 1.8% 1.5% 7 887
▼ 69 (was 46) Kog'Maw Kog'Maw Mid B (A→B) 50.96% (-0.39%) 0.6% 0.6% 2 808
▼ 70 (was 67) Akshan Akshan Mid S 50.96% (-0.04%) 2.9% 3.5% 12 875
▼ 71 (was 9) Lux Lux ADC A 50.96% (-1.64%) 0.7% 2.6% 3 087
▼ 72 (was 62) Milio Milio Support S+ 50.92% (-0.13%) 7.2% 6.4% 31 991
▲ 73 (was 127) Irelia Irelia Top S+ 50.91% (+0.68%) 4.5% 13.9% 20 127
▲ 74 (was 103) Katarina Katarina Mid S+ 50.91% (+0.43%) 6.9% 10.6% 30 900
▲ 75 (was 89) Fizz Fizz Mid S 50.88% (+0.24%) 4.1% 6.4% 18 204
▲ 76 (was 112) Master Yi Master Yi Jungle S+ 50.88% (+0.54%) 4.9% 10.7% 21 805
▲ 77 (was 82) Malphite Malphite Top S+ 50.88% (+0.12%) 6.1% 24.6% 27 173
▲ 78 (was 91) Teemo Teemo Top S 50.88% (+0.26%) 2.3% 3.7% 10 223
▼ 79 (was 29) Kled Kled Top A (S→A) 50.86% (-0.84%) 1.8% 0.7% 8 228
▲ 80 (was 114) Bard Bard Support S 50.86% (+0.53%) 7% 3.4% 31 044
▼ 81 (was 58) Soraka Soraka Support S 50.85% (-0.31%) 5% 2.4% 22 166
▲ 82 (was 199) Wukong Wukong Top A (B→A) 50.85% (+1.47%) 0.8% 0.7% 3 544
▼ 83 (was 54) Braum Braum Support S+ 50.84% (-0.39%) 6.6% 16.1% 29 359
▼ 84 (was 68) Evelynn Evelynn Jungle S 50.81% (-0.17%) 2.3% 2.7% 10 289
▲ 85 (was 100) Smolder Smolder ADC S+ 50.8% (+0.29%) 9.7% 6% 43 365
▲ 86 (was 117) Naafiri Naafiri Jungle S+ 50.8% (+0.49%) 4% 15.2% 17 900
▼ 87 (was 47) Warwick Warwick Top A 50.77% (-0.57%) 1.1% 1.1% 4 692
▼ 88 (was 74) Maokai Maokai Support A 50.75% (-0.13%) 2.2% 0.2% 9 851
▲ 89 (was 138) Udyr Udyr Jungle A 50.72% (+0.6%) 1.6% 0.9% 7 100
▲ 90 (was 123) Blitzcrank Blitzcrank Support S+ 50.7% (+0.45%) 5.1% 12.2% 22 921
▲ 91 (was 98) Dr. Mundo Dr. Mundo Jungle S 50.69% (+0.16%) 3.6% 9.7% 16 199
▼ 92 (was 63) Kindred Kindred Jungle A 50.68% (-0.37%) 2.2% 1.9% 9 947
▼ 93 (was 31) Annie Annie Mid A 50.66% (-1.02%) 2.3% 0.5% 10 112
▲ 94 (was 97) Elise Elise Support A 50.65% (+0.11%) 0.9% 2% 4 067
▲ 95 (was 133) Amumu Amumu Jungle A 50.63% (+0.46%) 2% 1.1% 8 697
▲ 96 (was 132) Pyke Pyke Support S+ 50.62% (+0.45%) 5.9% 26.1% 26 333
▼ 97 (was 23) Vel'Koz Vel'Koz Mid A 50.62% (-1.22%) 1.3% 1.3% 5 593
▲ 98 (was 154) Poppy Poppy Support A (B→A) 50.61% (+0.71%) 1.6% 3.4% 7 182
▼ 99 (was 66) Elise Elise Jungle A 50.6% (-0.4%) 2.6% 2% 11 410
▲ 100 (was 190) Kayn Kayn Jungle S (B→S) 50.6% (+1.08%) 5.3% 3.1% 23 435

Interested to Learn More?

Check out our preliminary 26.5 ranked tier list and the ranked tier list for all live updates!

Posted in LoL

LoL Tier List Patch 26.5 – Best Champions for Ranked

UPDATE: Riot has posted a preview of multiple Champion nerfs expected to go live in the 26.6 update.


The latest League of Legends 26.5 update is now live, and with it, we’ve started receiving new match data! Let’s check out how the ranked tier list changed compared to patch 26.4!

Disclaimer: We’re updating this tier list daily, check back often for updates!

Biggest Movers

Here are the top risers and fallers in 26.5 so far:

Top RisersRoleRankChangeWin Rate
Wukong WukongTop#199 #85+114+1.42%
Garen GarenTop#144 #35+109+1.51%
Fizz FizzJungle#242 #134+108+2.45%
Nocturne NocturneJungle#152 #56+96+1.17%
Kayn KaynJungle#190 #99+91+1.13%
Top FallersRoleRankChangeWin Rate
Kha'Zix Kha’ZixJungle#49 #216-167-2.71%
Taliyah TaliyahJungle#28 #194-166-2.57%
Vladimir VladimirTop#83 #210-127-1.89%
Heimerdinger HeimerdingerTop#77 #176-99-1.3%
Lux LuxADC#9 #92-83-1.89%

League of Legends Patch 26.5 Tier List

Here’s a tier list with the top 50 champions in Patch 26.5 in ranked right now. You can use the filters to sort by role.

All Roles Top Jungle Mid ADC Support
Rank Champion Role Tier Win Rate Pick Rate Ban Rate Matches
▲ 1 (was 4) Anivia Anivia Top A 54.27% (+1.4%) 0.7% 3.1% 3 247
2 Vel'Koz Vel'Koz ADC A 53.01% (-0.17%) 0.7% 1.4% 3 237
▲ 3 (was 8) Rek'Sai Rek'Sai Jungle S 52.91% (+0.29%) 2.3% 2.1% 11 085
▼ 4 (was 3) Veigar Veigar ADC S 52.85% (-0.23%) 1.6% 1.6% 7 851
▲ 5 (was 6) Kog'Maw Kog'Maw ADC S 52.83% (+0.05%) 1.8% 0.7% 8 617
▼ 6 (was 1) Brand Brand ADC A 52.7% (-1.16%) 1% 2.3% 4 818
▲ 7 (was 14) Yasuo Yasuo ADC S 52.69% (+0.42%) 1.2% 19.3% 5 865
▲ 8 (was 25) Nasus Nasus Jungle A 52.65% (+0.87%) 0.9% 5% 4 285
▲ 9 (was 16) Sion Sion Mid A 52.59% (+0.39%) 0.9% 1.1% 4 495
▲ 10 (was 12) Shen Shen Jungle S (A→S) 52.46% (+0.1%) 3.3% 2.7% 15 951
▲ 11 (was 39) Seraphine Seraphine ADC A 52.44% (+0.96%) 0.5% 0.8% 2 557
▲ 12 (was 17) Kayle Kayle Top S+ 52.26% (+0.1%) 3.5% 5.9% 16 511
▼ 13 (was 7) Singed Singed Top S (S+→S) 52.25% (-0.52%) 2.9% 1.2% 13 616
▲ 14 (was 32) Taric Taric Support A 52.21% (+0.65%) 1.3% 0.3% 6 443
▲ 15 (was 53) Ziggs Ziggs ADC A 52.19% (+0.94%) 1.6% 0.5% 7 798
▼ 16 (was 13) Nilah Nilah ADC S (S+→S) 52.06% (-0.26%) 1.5% 3.6% 7 343
▲ 17 (was 27) Shen Shen Top S+ (S→S+) 52.05% (+0.3%) 4.1% 2.7% 19 522
▲ 18 (was 33) Xerath Xerath Mid S+ 52.05% (+0.5%) 4.9% 5.7% 23 451
▲ 19 (was 50) Bel'Veth Bel'Veth Jungle S 51.95% (+0.65%) 1.7% 3.3% 8 326
▼ 20 (was 19) Kayle Kayle Mid A 51.94% (-0.07%) 0.8% 5.9% 3 731
▲ 21 (was 45) Janna Janna Support S 51.94% (+0.59%) 4.2% 1.1% 19 880
▲ 22 (was 36) Nami Nami Support S+ 51.86% (+0.35%) 16.6% 4.9% 79 225
▼ 23 (was 15) Ivern Ivern Jungle A 51.83% (-0.37%) 1.1% 0.5% 5 182
▲ 24 (was 26) Nunu & Willump Nunu & Willump Jungle S (A→S) 51.82% (+0.05%) 2.3% 0.9% 10 979
▲ 25 (was 56) Cassiopeia Cassiopeia Top A 51.81% (+0.61%) 0.6% 1.2% 2 756
▲ 26 (was 43) Aurelion Sol Aurelion Sol Mid S 51.72% (+0.29%) 3% 1.1% 14 506
▼ 27 (was 10) Swain Swain ADC S 51.71% (-0.75%) 1.7% 4.3% 8 195
▼ 28 (was 20) Ornn Ornn Top S+ 51.67% (-0.26%) 5.5% 1.1% 26 311
▼ 29 (was 24) Ahri Ahri Mid S+ 51.65% (-0.17%) 14.8% 8.6% 70 834
▲ 30 (was 40) Xayah Xayah ADC S 51.6% (+0.13%) 5.6% 1% 26 765
▼ 31 (was 18) Zyra Zyra Jungle A 51.59% (-0.43%) 1.4% 2.9% 6 778
▼ 32 (was 30) Pantheon Pantheon Mid A 51.55% (-0.13%) 0.7% 1.5% 3 443
▼ 33 (was 21) Vex Vex Mid S (S+→S) 51.55% (-0.35%) 2.9% 3.4% 13 630
▲ 34 (was 60) Quinn Quinn Top A 51.52% (+0.39%) 1% 0.8% 4 746
▲ 35 (was 144) Garen Garen Top S+ (A→S+) 51.51% (+1.51%) 8.4% 4.5% 39 887
▲ 36 (was 69) Briar Briar Jungle S+ 51.5% (+0.54%) 4.7% 9.9% 22 252
▲ 37 (was 95) Cho'Gath Cho'Gath Mid A (B→A) 51.41% (+0.85%) 0.7% 0.7% 3 217
▼ 38 (was 34) Fiddlesticks Fiddlesticks Jungle S 51.38% (-0.17%) 2.5% 2.1% 12 082
▼ 39 (was 11) Rammus Rammus Jungle S 51.35% (-1.03%) 1.5% 2.8% 6 977
▲ 40 (was 106) Fiddlesticks Fiddlesticks Top A (B→A) 51.34% (+0.95%) 0.5% 2.1% 2 604
▲ 41 (was 52) Ashe Ashe ADC S+ 51.34% (+0.06%) 8.7% 2.1% 41 709
▲ 42 (was 44) Zilean Zilean Support S 51.32% (-0.08%) 2.9% 1.7% 13 796
▲ 43 (was 55) Jinx Jinx ADC S+ 51.3% (+0.07%) 15.4% 5.7% 73 750
▲ 44 (was 57) Olaf Olaf Top S 51.29% (+0.1%) 2% 1.6% 9 614
▲ 45 (was 101) Draven Draven ADC S+ 51.28% (+0.79%) 4.3% 15.3% 20 576
▲ 46 (was 85) Brand Brand Mid A 51.28% (+0.56%) 0.9% 2.3% 4 195
▼ 47 (was 42) Anivia Anivia Mid S 51.27% (-0.17%) 3.5% 3.1% 16 660
▼ 48 (was 37) Zoe Zoe Mid S+ 51.26% (-0.24%) 3.6% 6.4% 17 172
▼ 49 (was 48) Twisted Fate Twisted Fate Mid S 51.24% (-0.1%) 5.1% 1.2% 24 443
▼ 50 (was 22) Sona Sona Support S 51.17% (-0.7%) 4.8% 0.9% 22 907

For more champions and the latest rankings, check out our Tier Lists!

Posted in LoL

League of Legends Added a Feature That Teaches You When to Kill Minions

Announced back in 2025, the Last Hit Assist feature has made its way into the live League of Legends client. Though it has very limited use for now, it acts as a training feature for players.

Last Hit Assist is Live

After months of testing on the PBE, the Last Hit Assist feature is now live with Patch 25.5. The feature aims to help new players get to grips with the game, allowing them to see when a minion is low health and able to be “last hit.”

Any initial worries from LoL fans about it ruining the game have been put to bed, however. The feature will only work in a few modes:

  • Tutorials
  • Co-op vs AI
  • Custom Games
  • Practice Tool
  • Swiftplay
  • Rotating Game Modes on Summoner’s Rift (Brawl)

The new feature will be turned off by default, so you will need to be turned on in-game via the Settings – Interface – Show Last Hit Assist. However, new accounts will have the feature turned on by default. This will then show you a white indicator when the minion is able to be killed by you.

The visual will also show the area as you get closer to it. The area will scale as you level up and increase damage against mobs. So if you buy a Long Sword or level up an ability that impacts your base damage, it will take that into account. Things such as Sheen or Jax W won’t alter it. This is to avoid any temporary buffs to your damage, causing the bars to jump around too much.

Speaking about the feature, the developers explained:

After a very long time on PBE, we’re excited to bring Last Hit Indicators live! These are primarily aimed at players who are still learning the game (Summoner’s Rift specifically). Because let’s be real, we all used to just randomly hit minions in the hopes that it would kill them without knowing when to do it. We’re going to be letting the indicators sit in queues that newer players are mostly playing and will be monitoring how they’re going before thinking about whether we should extend them further.

The aim is to help new players, alongside such features as the “WASP” movement. The feature does not currently work for Azir (W) or Graves due to their unusual attack patterns. The feature is not likely to roll out into Ranked or Draft.

10 New League of Legends Skins Just Hit the PBE, Including Victorious Braum

A number of new skins arrived on the League of Legends PBE. Skins for the upcoming April Fools line, alongside a number of other skins, have all landed. We also get our first look at the Season 1 Victorious Skin, which will feature Braum.

The dates for these skins vary, with the April Fools skins coming first and the rest coming later. We also get a first look at the full Shyvana Rework skin changes.

April Fools Skins 2026

April Fools Blitzcrank

Starting off is April Fools’ Day, which will arrive on the Rift on April 1st. Four skins will be availible Vex, Blitzcrank, Tahm Kench, and Sejuani. There is no theme connected to the styles of the skins outside of them being “silly.” Thanks to LeagueOfLeaks for the PBE images.

Other PBE Skins

A number of other skins have also joined the PBE that are due to drop across the next few patches. Starting off is a Mythic Variant of PROJECT: Master Yi, coming April 15th. This skin will be joined by a Space Groove Zac and PsyOps Vladimir skin coming on the same day. The skin for Vladimir has not yet been shown, but was confirmed alongside Space Groove Zac earlier in the year.

Victorious Braum

We also have our first look at the Victorious Braum skin for those who won at least 15 games during Season 1 of 2026.

Shyvana Rework Skins Updated

Shyvana’s Rework is set to release on March 18th alongside patch 26.6. Thanks to SkinSpotlight, we have a full look at all the reworked skins for Shyvana when her rework is live.

This League of Legends Mythic Skin Used to Cost $200. Not Anymore

Peacemaker High Noon Yone is set to return to the game via The Sanctum gatcha mechanic in Patch 26.5. It will join the Divine Architech Porcelain Aurelion Sol skin currently on the Sanctum for the same minimum 40 Ancient Sparks.

Peacemaker High Noon Yone

As with the Sol skin, it will cost no more than $100 to unlock the new Peacemaker High Noon Yone skin. Though any bad luck protection from previous skins will carry over. As with Divine Architech Porcelain Aurelion Sol, the Yone skin will be a Mythic.

When the skin was first added to the game, it technically cost $200 due to it requiring between 100 and 150 Mythic Essence or capsules.

Patch 26.5 New Skins in Act 2 Damacian Pass

Alongside the return of the Peacemaker High Noon Yone skin, we will also get three new skins added in Patch 26.5.

The first new skins will be Corrupted Petricite Maokai and Xerath. The two skins will come included in the new Act 2 Demacian Pass, alongside the Prestige Requien Sona skin. These two Corrupted Petricite skins are an improvement on Act 1, which only had one skin, with Capsules filling in the gaps before we unlocked Morgana.

Corrupted Petricite Maokai
Corrupted Petricite Xereth

Prestige Requiem Sona and Act 2 Bundle

Prestige Requiem Sona is the final reward in the Demacia Act 2 Battle Pass. Similar to Prestige Veiled Lady Morgana from Act 1. The skin will also feature a Chroma if you purchase a higher tier of the Battle Pass, alongside borders, emotes, and icons.

The skin will feature a unique recall animation, visuals, and sound effects. As with many Sona skins, it’s incredibly detailed and full of life.

League of Legends Brings Back Its Team Deathmatch Mode for Two Months

League of Legends Patch 25.6 will see the return of the Brawl game mode. Brawl was first added in May 2025, before leaving the game in June of 2025. With the recent success of ARAM Mayhem, Riot Games looks to be trying to keep fans engaged with more game modes.

Brawl Returns in Patch 25.6

Brawl Returns

Brawl is back, baby! Grab your friends, grab your enemies, they’re brawling everybody out here! Brawl will be live from March 4, 2026 through April 28, 2026.

The team-deathmatch mode will return to LoL between March 4th, and April 28th 2026. A similar period to 2025. The mode focuses on quick combat, condensing the LoL MOBA format into one lane. The draft-based format is the same 5v5 gameplay, but with an added escort element. The pre-game works much like Swiftplay does in the current client, with players picking a loadout, picking a champion, runes, and summoner spells.

Players can choose between Cleanse, Flash, Ghost, Heal, Ignite, and Barrier. If you are playing in a party, you do all of this before matchmaking, as there is no champion select screen. Once 10 players are found, the game starts after an AFK check.

Brawl Features

Set on one large lane, with terrain separating it into smaller sections, teams will fight in a team deathmatch format. The entire map is visible to both teams.

The aim of the map is to reduce the enemy team’s health to “0” by killing each other or minions.

  • Killing an enemy champion does 5 damage to the enemy team
  • Killing minions does 1 damage to the enemy team
  • Escorting your own minions to the enemy pandle portal will deal 1 damage

IF one team is losing by enough, they will get a buff that increases their damage by 20% and reduces the damage they take by 20%. This effect will last until the health difference has normalised.

Teams are able to surrender at 15:00, with a 4/5 requirements to pass the vote.

Champions and Minions

Brawl was first shown off in 2025 (6:19 in the above video)

As with any special game mode, it comes with a few changes to the way champions and minions work.

  • Champions start at level 3
  • Attack speed is capped at 3
  • 0:20 into the game, Homeguard is active, granting a 165% movement increase for 2 seconds inside the spawn
  • On Fire is a buff awarded when players chain together takedowns. The buff gives bonus movement speed, attack speed, and HP, alongside halved basic ability cooldowns. You will take increased damage, however, and be worth a large bounty.
  • All champions chain the following buff
    • +100 summoner spell haste
    • Increased base mana by 100%
    • 5 experience per second, increased to 7.5 after 5:00
    • Gold 150 per 10 seconds, increased to Gold 200 after 5:00
    • Minion gold is shared between allies nearby
    • Empowered Recall

Minions will also get a few changes.

  • Spawning starts at 0:30
  • Minions take 75% increased AoE damage
  • Minions waves spawn every 25 seconds and feature two caster and two melee minions, with a siege minion spawning every alternate wave between the sides.

As with any mode, there are hundreds of individual champion buffs and nerfs. For example, Teemo does 5% reduced damage, and his Noxious Traps recharge at a slower rate.