League Classic Returns With Old Runes, 60 Champions, and No Yasuo

League of Legends has gone through a lot of iteration over the past 17 years, and now in 2026 we’re getting League of Legends Classic, which aims to bring back the experience of “Old League of Legends.” Runes purchased with IP, the classic look and feel of Season 3 League of Legends, and a return to the old, pre-2015 Summoner’s Rift that still had Wraiths.

So what’s confirmed in LoL Classic? A new dev blog just posted, giving us insight into what to expect from Classic.

League of Legends Classic will launch on July 29th alongside patch 26.15.


Key Details

  • Season 3 is all about celebrating League’s past and present.
  • League Classic launches next patch and is Riot’s take on creating a “greatest hits” feel from across League’s early years.
  • Classic will feature the original Summoner’s Rift, a starting roster of 60 champions, old-school items, runes, masteries, and mechanics.
  • Additional champions over time, but Classic won’t include every champion released up to the present day.
  • You’ll unlock Runes and Masteries by playing Classic, though progression will be much faster than it was in the past and everyone will have access to default pages from the start.
  • Classic will also include modern improvements like matchmaking updates, server infrastructure, performance improvements, modern pings, spell buffering, and optional WASD controls.
  • Regular balance updates, but Classic will have its own balance philosophy focused on preserving what makes it unique.
  • Riot is also introducing The Council, a community voting system that will help guide the future of Classic.

Classic strives to bring back the old feeling of League of Legends: the combat pacing that changed so dramatically when champions like Lucian and Yasuo were introduced to the game, and that eventually spiraled into more movement-based and mechanics-based champions. There won’t be Kayn, Rek’Sai, Taliyah, Zeri, or any of the new, insanely fast, high-octane champions we have in modern League of Legends. This brings back many of the point-and-click abilities, where champions had longer cast times and higher mana costs, and where casting a spell really meant committing to a fight.

It also brings back runes and rune pages, all the old items, and the retro look and feel of old League of Legends, but with some improvements to lighting and shadows.

Official Blog Post


Since 2009, we’ve continuously done one thing: evolve the game. New and reworked champions, items, runes, modes, you name it. We’re always looking for ways to keep League fun and fresh.

But every now and then, when we talk about where we’re going, we hear many of you talk about where we’ve been.

“Remember experimenting with old Runes and Masteries to play things like Bankplank? Or terrorizing opponents with AP Master Yi or Sion mid? What about AD Alistar? Remember 95% ban rate Kassadin?“

A lot of you miss those days. And we do, too.

And that’s where League Classic comes in.

What, and when, is League Classic?

League Classic is a new gameplay experience that aims to recreate moments like those, and to create totally new ones that were never possible before.

The term Classic can mean a lot of different things to different people—even for us at Riot. For some folks the “Classic era” of League is beta, or Season 1, or Season 3, or even a particular patch (Devourer / Challenging Smite Warwick, anyone?). So when we were thinking about League Classic, we had to ask ourselves the important question: “When is League Classic?”

And, since we mentioned, we all have different perspectives on when, the answer to when was naturally, “Yes.”

We started with Season 3 as our anchor, but League Classic is more of a collection of greatest hits, rather than a singular moment in time. That means it’s got things from a variety of seasons, like every single Summoner (yes, even Fortify), almost every single item from the first few years of League, including Atma’s Impaler and Frozen Mallet, and a lotta pre-rework champ kits. But, there’s one core truth: No Yasuos allowed.

League is amazing—who doesn’t love skipping around as a shy little deer, lulling your enemies to sleep, and then boopin’ and boppin’ them in the head for half their health? Or growing into a super big scary dragon and Elder executing your enemies as they slowly burn to your magnificent power? All right, some of us.

That’s just not what we think is right for League Classic.

League has evolved into a substantially more complex game with tons of spaces for skill expression, diverse champion fantasies, aaand quite a bit of mobility. But one of the things you all mention when you talk about OG League, is how much you miss the combat pacing.

In Classic, champions have sharper strengths and weaknesses, missiles and dashes are slower, and there are more stuns (yippee). But that doesn’t mean the stakes are any lower. Each one of your spells costs more to cast and do substantially more damage than modern League. That means you need to be more strategic about when and how you engage with your opponents.

The Classic Map is built to recreate the early Summoner’s Rift map—it’s got wraiths, buffs have friends again, and they do a bit more damage than they do these days (buy some Health Potions unless you’re Warwick). They also respawn much, much faster.

That said, we made some targeted improvements to readability. Things like lighting, shadows,  and textures have been improved to help gameplay clarity when you’re in the middle of a high octane fight.

Champions, Runes, Masteries, and More!

To start, we’re launching Classic with 60 champions: the OG 40 plus another 20 hand-selected champions released from 2009-2013.

Before you ask, “Where’s my main?” Don’t worry! We know 60 champions can’t represent the full breadth of early League, so more champions are coming, but will all pull from this time period.

We wanted Classic to have a more focused roster to make jumping back in a smoother experience. That means if you’ve been away for a bit, you don’t have to go and read 100+ champions’ abilities to get back up to speed.

If you already own a champion, you’ll have access to them in Classic right away. If not, you’ll be able to unlock Classic champions through your Classic Level, or by grabbing them from the Shop. And, as always, there’s the free champion rotation.

And of course, familiar favorite item builds are back too. Atmogs? You betcha. The full Metagolem setup? No doubt. Filling half your inventory with Gold per 10 items? We wouldn’t have it any other way. They’re a huge part of what defined the era. In fact, we’re including almost every item that existed across the first few years of League… And Zz’Rot Portal.

If your favorite item does return, please use it responsibly.

Or don’t. We’ll find out together.

And, finally, let’s touch on Runes and Masteries.

Before you load into a game of Classic, you’ll need to pre-select Runes and Masteries based on who you want to play. These can drastically change the way you play your champion—from the items you build, to the damage you do.

But, we’ve made Runes and Masteries a lot simpler and faster to unlock.

In Classic you’ll unlock both of these just by playing, and there’s no need to upgrade them, they’re all the old Tier 3 as a baseline. And you can put them in Rune Pages. You’ll get three to start, an additional two from Classic Levels, and you can buy more for IP (those are back for Classic) which you get just by playing.

Nearly every single Rune you actually used is coming back, and the under-picked ones have been given a little love to be more attractive options as well. So if you want to play full Crit Gangplank, go crazy!?

As for Masteries, again, you won’t have to grind long to unlock those. You’ll have all Mastery pages and points fully unlocked after hitting Classic Level 4.

And if you forget to set your Runes and Masteries before a game, don’t worry. Everyone gets a default page, so you won’t be substantially less powerful than anyone, just a little sub-optimal.

Summoner’s Journey

At launch, League Classic will have a single PvP draft queue, Co-op vs AI, and customs for all the very important scientific work that starts with “wait, let me try something.”

Our main goal is for Classic to be a place for you to have fun with your friends, rather than a sweaty Ranked grindfest. But, we also know that having something to achieve adds a bit of fun. So, we’re adding a new progression system called Summoner’s Journey.

Once you hit level Classic Level 10, you’ll start your Summoner Journey at Salt, then progress to Wood, and so on, all the way up to Legend (since it’s the League of Legends… get it?). It’s a way for you to flex on your friends, achieve goals, but still have fun with anyone, regardless of how long it’s been since they last stole your penta.

For those who do want to go all-in on the journey, you can climb all the way to Legend if you’re skilled and dedicated enough. Only a single-digit percentage of players will make it into this exclusive club, so climbing that high won’t be for the faint of heart.

Related, we also want to touch on Champ Select. In the old days you had to have 300 wpm to call out which role you wanted. And sometimes someone would hit you with “mid or feed” no matter what, which is a pretty unenjoyable experience. So, we decided to implement a positional preference system that lets you choose the roles you want in order of preference.

We’ll try to give you your first choice, and avoid your last pick, but you may sometimes get your second or third preference in order to keep queue times healthy.

Passes, Skins, and Portraits

We’ve mentioned Classic Levels a few times now. In short, it’s a free progression track that everyone has access to. You gain levels just by simply playing games of Classic. On it you’ll unlock things like Masteries, Runes, the Summoner’s Journey, IP, BE, as well as a variety of cosmetics, including the Rustier Blitzcrank skin.

Classic Levels are a one-time progression system, much like account levels. Outside of them, we’ll have Seasonal Classic Passes, similar to Battle Passes. They’ll have a free and paid track that also grant IP, BE, Rune Pages, emotes, titles, and Classic Skins and Portraits.

Classic Skins are essentially skins that make Classic champs look the way they did in 2009-2013. So if you miss pre-rework Evelynn’s visuals, no worries, Classic Skins bring those back.

Classic Skins are unlockable through Classic Skin Tokens, which you get through the Seasonal Pass (on both the paid and free tracks) or in the Shop. You can use these to unlock any Classic skin, and if your main doesn’t have one yet, you can wait to unlock it at a later date.

As for other skins you’ve accumulated, many will be available to use in Classic at launch. We’ve tried to have as many skins ready for launch as possible, but for those that aren’t ready, we’ll be expanding this list over time. But you’ll be able to use every base model champ, which have also all received the old-school inking outlines. Some champions have also gotten VFX, animation, and sound updates to match their Classic kits, if they’ve received VGUs since this time period, like Sion, for example.

We’re also adding Classic Chromas which are chromas for Classic Skins, and inject even more 2009 flair. Do you remember the original Tundra Warwick? You’re about to.

And, finally, let’s talk Portraits. Portraits are alternate-styled loading screen splash, ranging from playful doodles made by one of our resident designers, to pretty reinterpretations of champions. Portraits will rotate in the loading screen, so you can collect them to show off your favorites as you wait for your team to load in on a potato.

Portraits, Classic Skins, and Classic Chromas are only usable in League Classic, but don’t worry, we’ve still got some Classic era-inspired skins for you to use anywhere in League.

The Council: Classic’s Future in Your Hands

We’re launching Classic with our interpretation of what made early League so special. But, as we all know, the real thing that made early League amazing was your feedback. So, we wanted to create a system that gives you all power in the direction Classic goes.

The Council is our version of community voting, which will help guide future choices like which champions are added next, what skins we make for Classic, and even gameplay changes.

You’ll unlock access to The Council through Classic Level, and you’ll get more voting power by playing the game more. That means if you spend more time in Classic, you’ll get more of a voice in The Council. We’ll still handle things like game health and balance, but we want to work with all of you to decide where Classic goes next.

Thank You

League Classic exists because many of you have talked for years about how amazing it would be to re-live the early days of League.

You kept the memories alive: the clips, the discussions, the “back in my day” posts, and the friend group stories.

So it’s time to call the squad, equip that 1% crit Rune, and lock in your main.

We’ll see you on the Classic Rift.

Posted in LoL

Patch 26.14 Notes – League of Legends

Patch 26.14 notes for League of Legends are here. (Source)


Patch 26.14 Changes


Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we’re preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often.

W – Arise!

On-Hit? More Like On-Destroy: Scorch, Liandry’s Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1
Laser Focus: Press the Attack now applies to the primary target hit

R – Emperor’s Divide

Be Gone, Peasant!: Now knocks back jungle monsters
Everyone’s favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki’s sorties later in the game, and really enhance his spell-weaving missile firing fantasy!
Base Stats
Attack Damage Growth: 2 ⇒ 2.5

R – Missile Barrage

Remaining Recharge Time Reduction from Autos: 2 – 4 seconds (based on critical strike chance) ⇒ 2 – 6 seconds
Garen is dishing out too much justice across all skill brackets right now. So, we’re going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.

R – Demacian Justice

True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target’s missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target’s missing health)
Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he’s building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun.

Passive – Hextech Capacitor

Bonus Move Speed: 40 ⇒ 30

R – Mercury Hammer

Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)

Locke

Locke’s release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we’re bumping down the healing on his W because he’s not an enchanter, after all.

Q – Ritual Nails

Nail Recast Hold Time: 5 seconds ⇒ 4 seconds
Nail Damage: 50 / 60 / 70 / 80 / 90 ⇒ 50 / 58 / 66 / 74 / 82
Mark Base Bonus Damage: 20 / 30 / 40 / 50 / 60 ⇒ 18 / 26 / 34 / 42 / 50

W – Soul Ignition

Damage Taken Grey Health Cap: 40 / 80 / 120 / 160 / 200 ⇒ 40 / 70 / 100 / 130 / 160
Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we’re rewarding him more for when he gets you in his Grasp and enhancing the Lord of Death’s 1:1 fantasy.

E – Death’s Grasp

Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) ⇒ 60 / 80 / 100 / 120 / 140 (+45% Ability Power)

R – Realm of Death

Stat Steal: 10% ⇒ 13%
Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7. We’ve targeted her E which has been feeling a bit underwhelming with her new builds, which should shift the tides a bit in her favor to help her make a bigger splash!

E – Tidecaller’s Blessing

Damage per Hit: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 35 / 50 / 65 / 80
Even after her nerfs last patch, Senna is still tearing through the darkness and the light. We’re focusing on bringing down her passive and scaling power as she collects souls and takes names, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.

Passive – Absolution

Critical Strike Damage Modifier: 85% ⇒ 80%

Q – Piercing Darkness

Ability Power Slow Ratio: 10% per 100 Ability Power ⇒ 7% per 100 Ability Power
Ability Power Healing Ratio: 50% Ability Power ⇒ 35% Ability Power
Seraphine’s vocal lessons have paid off and she’s hitting those High Notes more consistently. So much so that she’s become one of the bot lane headliners. So, we’re lowering her volume a little so she doesn’t burst everyone’s ear drums. We don’t have any more immediate plans to adjust her Q hitbox, so are going to tune her around this current state going forward.

Q – High Note

Ability Power Ratio: 50% Ability Power ⇒ 40% Ability Power
Yunara’s spirit is waning a little. So we’re giving her a little more scaling power to help find more balance later in the game.
Base Stats
Attack Damage Growth: 2.5 ⇒ 3

Items

Immortal Path

Immortal Path has really been living up to its name lately on a couple of mid picks who can use the item, with a higher winrate than expected even for its niche pick rate. These changes should leave it worth building but more reasonable in output.

Damage Increase While Above 50% Maximum Health: 5% ⇒ 4%
Healing, Shielding, and Regeneration Increase While Below 50% Maximum Health: 15% ⇒ 12%

Protoplasm Harness

Protoplasm is overperforming across the board and is leading to particularly potent spikes on champions that buy it early. We still want to make sure it’s still an exciting option for tank champs, so we’re focusing on decreasing its early single item spike power.

Cost: 2500 ⇒ 2600
Bonus Health: 200 – 300 ⇒ 100 – 300
Healing: 200 – 400 ⇒ 100 – 400

Hextech Rocketbelt

Rocketbelt’s popularity on usually immobile mages, rather than AP bruisers, is giving us flashbacks of the Galeforce days. We’re adjusting its stat incentives to make it slightly less appealing when compared to other damage-focused options but also keep it feeling good on its traditional core users that rely on the item for engage. There’s also a Ruby Crystal in its build path that didn’t exist in days where the item built out of Kindlegem and was a little more clunky.

Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 ⇒ Hextech Alternator + Kindlegem + Ruby Crystal + 350
Active Cooldown: 40 seconds ⇒ 50 seconds
Ability Power: 70 ⇒ 60
Health: 300 ⇒ 350

Blue Buff

In a world where the impact of mana in the jungle has been degraded over time, we want Blue to have more reasons to be prioritized.
Ability Haste: 10 ⇒ 10 / 15 / 20 (levels 1 / 6 / 11)

SR Ranked Season 2 End

Ranked Season 2 will end local server time at midnight 23:59 on July 28, which is the last day of patch 26.14. Several hours later, we’ll roll over into patch 26.15, which marks the start of Season 3 at 12:00pm noon, July 29, local server time.

Similar to previous mid-year season transitions, Ranked Solo and Flex queues will be disabled during the down time. Shard transfer services will also be disabled to make sure rewards are properly calculated.

We don’t expect any disruptions to your LP / Ranked progression, but the Victorious Ranked mission for 15 ranked games won will be refreshed when the new season starts.
Posted in LoL

Patch 26.14 Preview – League of Legends

The League of Legends Patch 26.14 Preview is here, the first patch since the week break Riot Phroxzon on X.

Champions

Locke

Locke has had a really resonant start. Players have resonated with his executes, resets and stack into burst gameplay
he’s shown to be a little skill skewed in the same way that a Katarina, akshan or other resetty, roamy champions might be, but not overly so. That said he’s still a bit strong when account for mastery growth and true power level
his level of early game snowballing is a bit too high right now. We think his damage is appropriate if he needs to work a little harder to access it. As a result we’re nerfing his waveclear (currently) to hit his ability to access it so reliably
we know that one of the things that players find confronting is his damage output right now, but we think it’s valuable to retain these types of unique edges in the game for champions

Passive – Darkness Rise

move speed increased from 3-9% to 3-11%

E – Death’s Grasp

base damage increased from 60-120 to 60-140
AP ratio increased from 40% to 45%
AD growth increased from 2.5 to 3

Q – High Note

AP ratio reduced from 50% to 40%
Crit damage reduced from 85% to 80%

Q – Piercing Darkness

heal AP ratio reduced from 50% to 30%
slow AP ratio reduced from 10% per 100 AP to 5%

Q – Aqua Prison

cooldown reduced from 12-8 seconds to 11-7

E – Tidecaller’s Blessing

base damage increased from 20-60 to 20 – 80
Cannon bonus resists reduced from 5-35 to 5-27.5
Cannon resist bonus AD ratio reduced from 7.5% to 5%

R – Demacian Justice

base damage reduced from 150-350 to 125-275
Growth increased from 2 to 2.5

R – Missile Barrage

Cooldown refund (based on crit) increased from 2-4 seconds to 2-6

Passive – Blaze

Explosion monster damage cap increased from 270-525 to 300 – 555
Dot monster damage cap increased from 50 to 70

Systems

  • Rocket Belt has been one of the premier items for mages (especially immobile) at the highest level for several months now.
  • We like and embrace this type of innovation, but it’s also providing a bit too much versatility and removing a core weakness of these champs (ability to be killed), so forcing a bit stronger of a tradeoff
  • The other major systems change for this patch is a nerf to the mid boots upgrade for gluttonous greaves
  • it’s adding a nice texture for playing say, mid vs top riven, but it’s also the strongest performing boot in that lane and lacks clear counterplay
  • again, the innovation here is great, but just a bit strong

Protoplasm Harness


When looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness
Other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example

T1 Worlds Skins

T1 Worlds Skins 2025
T1 Worlds Skins 2025

LoL Patch 26.14 will also see the T1 Worlds skins added to the game.

Rumour that Virtual Group K/DA Could Make a Return to League After 6 Years Away with new Music

K/DA, the popular League of Legends virtual group fronted by Ahri, Akali, Evelynn, and Kai’Sa, is set to return in 2026. At least, that’s if a number of rumours and leaks are true.

The leaks started in China a few weeks ago, and since then, the story has picked up a lot of pace. The band has also had Seraphine as part of the roster in a “feature” role, but this time it’s expected to be the original 4 again.

K/DA Make a Return

The rumour suggests the new music will be released in November, which would place it around the end of Worlds 2026. Which would track, allowing K/DA to perform live at the Grand Finals.

One interesting note about K/DA coming back, if they indeed do. Is that Riot Games will involve them in a Rift Bound (the LoL TCG), which would be a huge collectable moment. Rift Bound has been incredibly popular since it was released, and K/DA would be a very smart way to bring new fans into the TCG.

For LoL fans, it also probably means an in-game event or new skins. These usually also mean that old skins will come back around for purchase.

Other Guest Artists

K/DA has had a few guest artists feature on tracks as well.

Guest ArtistsSong
Bea Miller, WolftylaThe Baddest
Kim PetrasVillian
Aluna, Wolftyla, Bekuh BoomDrum go Dum
Twice members Nayeon, Chaeyoung, Sana and Jihyo, Nct member Haechan Bekuh Boom, Annika WellsI’ll Show You

We’ll be sure to post any updates if they become official.

Posted in LoL

League of Legends Classic Is Coming to Take You Back to 2009

League of Legends Classic is real. After a few leaks here and there, Riot Games has revealed it. It’s coming to the League of Legends client “soon” in the form of a new Game Mode.

For now, this really was a teaser, with Riot Games clearly looking to fully reveal this at a later date. In fact, MSI is going to be when we get the full reveal, during the finals on July 11th at 11 pm PDT (8 am CET).

For now, though, this is all we officially get; the rest is pure speculation from different parts of the community. But, it will be a very different game. From Rune Pages, different-looking champions, entire toolkits re-reworked. This is going to be a very different experience for those playing LoL now.

Sadly, for some of us who remember when League of Legends came out, we get to relive nostalgia as we have with WoW Classic or Old School Runescape. This classic looks at old games, giving us a glimpse of what was. It’s not always pretty, but if you dig deep enough, you get something new.

League of Legends is a game that has changed a lot, but, is still at its core the same game. The fact that it’s likely to drop as a game mode within LoL is an interesting one. Given the popularity of ARAM, Arena, and Mayhem, this will add more fuel to the LoL client.

We’ll update this post or post future stories as we get more news.

Why Is Locke’s Win Rate in the Bin? Breaking Down the New Champ’s Patch 26.13 Stats

Locke has been out for a few days now, and with him being the only champion we get this year, it’s good to look at how he’s doing. The short answer is, very badly. In every role, most likely because people can’t get the hang of his kit.

Locke is being played in three roles primarily: top, jungle, and his intended role of mid lane. So, let’s take a look at how things are going for him in Patch 26.13.

Locke – A Look at the Stats

So, it’s not a great start. These are all ranked stats, at Emerald + Elo, but it’s fair to say Locke is having a rough time.

For a start, Jungle is not looking like the place to play him. Just over 7000 games of data, and it’s looking bad. Even some early rough data, people learning a champion, etc., 38% reads more like you’ve tried to play Lulu in the jungle than it does someone viable. This may change, but for now, the jungle does not look like his home.

Top lane things start to improve, the win rate climbs to 43%, though the sample size is much smaller at just 3000. Give the kit, Locke might well have a life in the top lane eventually, but right now, he’s the worst-ranked top laner.

In mid lane… It’s a little better, but it’s still bad. Locke was designed as an AP mid. These stats will settle eventually. Right now, after just over 18,000 games, however, it’s not looking great. The nearly 9% pick rate is high, but a 36% ban rate means that his name appears in nearly 50% of lobbies. That’s to be expected given he’s new, of course.

Patch 26.13
Locke The Patch 26.13 Preview

So why is the win rate actually this bad?

Strip away the panic, and you are looking at a textbook fresh-release pattern. The win rate is in the bin for three reasons stacked on top of each other, and only one of them is about the champion himself.

The three things dragging Locke down.

  • Nobody can pilot him yet – this is the key issue; Locke is new, so even people playing him every game will have only a handful of games at most.
  • The 36.6% ban rate skews who is left to play him – Often means people are picking him because he’s open, and not because they want to play.
  • Squishy AP with weak early game in a bully meta – Possible tuning may be required in the next patch.

It’s also worth noting that this isn’t actually normal. In fact, the most recent example is Zaahen, released in November 2025. Zaahen was actually a little too strong, coming in hot at 50% win rate, which is very high for a new champion, causing him to get a small nerf in patch 25.23; however, those nerfs were actually delayed until 25.24.

Time Will Tell

Ultimately, it’s been less than a week, and Locke will need some time to cook. A patch, people getting a chance to play him, and people not banning him. The sad reality when a character is released is, even your own team will ban him, because people know you’re new to the role.

The best bet is to get lucky and get him in ARAM, try your luck in Arena or just do a Draft pick.

We’ll check back in next week to see how things are looking and update on anything else that changes with Locke.

Riot Games Adds KICK to Global Esports Streaming Pool

Riot Games has decided to add KICK as an official streaming platform for League of Legends global coverage and co-streaming.

As KICK continues to grow as a streaming service, especially in LATAM, MENA, and Europe, Riot Games has decided to put its esports on the platform.

The first event hosted on the platform will be MSI 2026. This will continue with LoL Esports, Valorant, and TFT going forward. The deal will not be extended to China or Korea.

A big part of the deal, according to Riot Games, is expanding its creator and partner programs. KICK is a popular platform with its fans, and League of Legends is a popular title on the platform. At the time of writing, Valorant and League of Legends were the 6th and 7th most popular titles on the platform. Behind IRL, Chatting, Dota 2, GTA, and, of course, gambling.

Why KICK?

KICK was founded in 2022 as a direct alternative to Twitch. It quickly became a haven for Twitch streamers who were banned from the platform. While it had a rocky start, it’s started to find a place for itself as the dust settles on some of the initial deals to move people to the platform.

Crucially, KICK offers the highest share of revenue for streamers. Though the ability to stream gambling content was a big reason why many moved to the platform.

Previously, Riot Games had a hands-off approach to gambling, but the door has started to crack open. As revenue streams for esports teams dry up, Riot Games has allowed Valorant sides to pursue betting sponsorships.

This has not seemingly moved over to League of Legends yet, however, it feelsl ike only a matter of time. KICK is owned by Stake, so the gambling content on the platform is not a huge surprise.

Time will tell if this deal opens the door to move gambling within the Riot Games ecosystem, or if this is just Riot Games trying to get as much viewership as possible.

Vanguard Anti-Cheat Gets Major Update Players Have Been Calling for

Vanguard anti-cheat is good, let’s get that out of the way first. The problem is, it’s in the way, it’s always open, and it can require updates to your PC or BIOS changes to make it work. But, it is very good, as anyone who has played Valorant and to a lesser extent League of Legends can attest.

If you regularly play CS2 and get sick of the cheaters, you might wonder why Valorant doesn’t have them. Well, Vanguard is a big reason why. And, with an update today, you can disable it when you’re not playing a Riot Games title. Providing your PC can jump through a few hoops first.

Vanguard Anti-Cheat Turn Off

From the 16-page (yes, really) Riot Games article on the subject, the key takeaway is thus. “Vanguard’s driver component will no longer launch when the system starts.”

While Riot jokes that you can have your 256 pixels back, this has a wider impact for some. As kernel-level anti-cheats become more common, they are starting to rub up against each other. In fact, when Battlefield 6 released, there were initial issues with the two anti-cheats causing false flags against each other. One fix at a time was to remove Vanguard so you could play Battlefield 6.

Now, once you’ve enabled a few settings, your Vanguard anti-cheat will only start working once you play a Riot Game that requires it. It’s important to note that you do need to manually enable this new mode; it is not on by default.

As you can see from the GIF above, these are how you check if your PC satisfies the new “pre-check”. According to Riot Games, around 35% of players already do, which is a lot. A TLDR is, if you’re on a new W11 PC, you probably do.

For those that don’t, you need to do a few things potentially to satisfy the above options. These suggestions come from Riot directly, but note that anything involving your BIOS can be tricky.

Riot Games goes into a lot of details about why this is only being enabled now, so you can read if you choose. At least it’s good to know Riot Games is taking anti-cheat seriously still, we wish some other companies would.

Nasus Jungle Is Suddenly a Real Solo Q Pick After SkewMond’s Finals Gamble

Nasus is a popular champion in Solo Q. He takes time to come online, but he works in Solo Q because other players won’t do enough to stop him. In Pro Play, however, Nasus gets shut down quicker, making him a useless champion. However, he does get picked in the Jungle from time to time. That said, he rarely appears at the top level, let alone in an important series final game at the Grand Final of a major event.

But don’t tell that to SkewMond, who did exactly that. It’s game five. The series hangs in the balance. Champion pools have been scraped dry, and KC are ready for whatever G2 can throw at them. Up steps SkewMond. Nasus. Jungle. Locked in. Nobody saw it coming, a pick we never see at the top level of League of Legends. Twenty minutes in, not only is Nasus doing fine, he’s deathless, and SkewMond is about to secure series MVP.

Nasus Play Rate

Here is where it gets fun, because Nasus in the jungle was not some random off-meta gamble. He was already quietly sitting near the top of the pile. Here is the current u.gg snapshot for jungle Nasus at Emerald and above:

That is not “fun pick that a pro carried”; that is “this champion is genuinely one of the strongest things in the jungle right now, and nobody was looking.” A 2.4% pick rate for a jungler is healthy and visible without being oppressive, and that near-five-percent ban rate tells you people have started to notice.

Now the fun part is the pick rate of Nasus jungle. In Patch 26.10, Nasus’ pick rate is 0.06%, roughly 16,000 games globally. In 26.11, that jumps slightly to 0.09% and 17,000 games. This is around the time the moment happens. However, in Patch 26.11, it goes through the roof.

Nasus moves to a 2.4% pick rate, with 51,000 games played. It’s also not surprising that EUW is the region that sees the largest impact, with Nasus moving from 6,000 to 18,000 games in the space of one patch.

Nasus is still very strong, and it remains to be seen what might happen in Patch 26.13, which just dropped. But with MSI and EWC around the corner, we could see more major changes to pick rates based on international matches.

Should you actually first-pick him in your promos?

A champion ranked first for win rate in his role at Emerald+ is not a troll pick, whatever your support types in chat. The catch is that Nasus jungle rewards exactly the thing SkewMond is elite at: snowballing a tiny early lead into an unkillable mid-game. He stacks, he gets fed, he becomes a problem. He does not do much if you int the first clear and spend the game three camps behind.

So by all means ride the hype. Just know that the dog bites hardest for players who can actually play to his pattern, and not because a Frenchman made it look effortless on a Sunday.

T1’s Threepeat Dynasty Worlds Skins Arrive July 15 With Prestige Miss Fortune

Every year, the winner of Worlds is given a set of skins for each character, chosen by the team. These skins go through some intense work to make them the most fire skins possible. While they take around 9 months to come out, they are normally worth the wait.

This time around, it’s T1 again, who are getting their third set of skins. Dubbed the “Threepeat Dynasty”, this latest set of skins is going harder than ever. The set is due for release on July 15th, and you can see what we can expect below.

What are the T1 Worlds 2025 Skins

Players don’t always make picks public, but with journalists always keen to ask the question, we’ve known for a while.

T1 Worlds Skins 2025
T1 Worlds Skins 2025

We also have an early look at them in-game via their concept art.

MVP T1 Miss Fortune

The MVP skin is always a little special, and this time it’s no different. The skin will feature a number of unique extras, including new voice work. MVP T1 Miss Fortune will have both new animations and VO. She will also be voiced once again by Laura Bailey.

The skin will also be a prestige skin, making it part of the season pass track for that release.

An extra fun little detail: the recall animation of the Ambessa skin features the Krug. A reference to Doran’s death to the Krug during their match against KT Rolster during the Road to MSI 2025.