The League of Legends Patch 26.13 Preview is here, as the MSI patch lands on the Rift. Full details from Riot Phroxzon on X.

Champions
Senna is the big winner of the Season 2 changes, synergizing well with Doran’s Helm (gets a lot of effective health from her Q heal synergizing with the resists) as well as getting a lot of stats from Jack of All Trades
She also synergizes well with Stattik Shiv on-hit, and we’ve made the decision to not support this interaction (Q CD reduction on-hit), even though it is pretty cool
Given all this, we think she does a bit too much damage given how durable she is
Brand changes are primarily targeted at his Bot carry tuning, while also trying to affect his support and mid less
That said, Brand support is also often a frustrating experience for bot laners and so we think he should also sit a little lower sustainably
Given that Brand Support synergizes better with mana regen, we’re compensating through this avenue but adding some amount of mana pressure for the roles that need to use E more often
Cassiopeia
See Highest Win Rate Cassiopeia BuildsFor Cassio, we want to retain her identity of having strong all-in pressure early as that adds texture to the roster and she’s one of the unique mages that can do this
We’re targeting her durability in the mid-game where she is more vulnerable, espeically in skirmishes or when she’s playing on the sidelane
This can help to keep her edges, but present more areas of vulnerability for opponents
Helping Leblanc scale a little better into the Mid and Late game with this set of changes
Given that these buffs help scaling, should also disproportionately help Solo Q
We’re not looking to buff Olaf jungle a huge amount, given that he’s already flex viable in top lane, but given that Jungle was his initial primary role, we want to make it more viable than it currently is
A pretty simple targeted buff at his Q that should help how fast he clears, especially into the later portions of the game
Locke
- Locke will also hit the Rift sometime during Patch 26.13
- We’re super excited for his release (I know I will be playing him a bunch :D) and have seen a lot of community hype for him as well
- Currently, we’re trying to lock down a few tunings and timings on some of his abilities, as well as where we want his power budget and maxes to be (a process called fine-tuning)
- A lot is changing day by day, in particular, the amount of power budget in his W has been something we’re trying to fine-tune, as well as how Normal vs Elite skewed he is
Doran’s Helm
Doran’s Helm has started to be picked up on a few ADC’s, especially ones that have particularly strong synergies with the resists (Senna through healing and the effective health it provides synerging well with the resists) and Jhin (as he has a lot of his early damage in base damage)
We’re looking to keep these incentives intact directionally, but try to make the item a little more balanced for these users, while trying to grow the user pool a bit as a result
Imperial Mandate
- For systems changes, we have an Imperial Mandate buff. So far, it has added a few users to the pool; however, a bunch of these are midlaners like Galio, fringe TF, Liss, etc.
- This set of changes is meant to position it to be more fantasy-forward for Support champions while also giving it a bit of a power-up. It’s not really the “best item” on any support at current tuning, and for an item with as strong kit synergies as this, it probably should be if it’s appropriately powerful













