The League of Legends Patch 26.14 Preview is here, the first patch since the week break Riot Phroxzon on X.

Champions
Locke
Locke has had a really resonant start. Players have resonated with his executes, resets and stack into burst gameplay
he’s shown to be a little skill skewed in the same way that a Katarina, akshan or other resetty, roamy champions might be, but not overly so. That said he’s still a bit strong when account for mastery growth and true power level
his level of early game snowballing is a bit too high right now. We think his damage is appropriate if he needs to work a little harder to access it. As a result we’re nerfing his waveclear (currently) to hit his ability to access it so reliably
we know that one of the things that players find confronting is his damage output right now, but we think it’s valuable to retain these types of unique edges in the game for champions
Mordekaiser
See Highest Win Rate Mordekaiser Builds
Passive – Darkness Rise
move speed increased from 3-9% to 3-11%

E – Death’s Grasp
base damage increased from 60-120 to 60-140
AP ratio increased from 40% to 45%
AD growth increased from 2.5 to 3
Seraphine
See Highest Win Rate Seraphine Builds
Q – High Note
AP ratio reduced from 50% to 40%
Crit damage reduced from 85% to 80%

Q – Piercing Darkness
heal AP ratio reduced from 50% to 30%
slow AP ratio reduced from 10% per 100 AP to 5%

Q – Aqua Prison
cooldown reduced from 12-8 seconds to 11-7

E – Tidecaller’s Blessing
base damage increased from 20-60 to 20 – 80
Cannon bonus resists reduced from 5-35 to 5-27.5
Cannon resist bonus AD ratio reduced from 7.5% to 5%

R – Demacian Justice
base damage reduced from 150-350 to 125-275
Growth increased from 2 to 2.5

R – Missile Barrage
Cooldown refund (based on crit) increased from 2-4 seconds to 2-6

Passive – Blaze
Explosion monster damage cap increased from 270-525 to 300 – 555
Dot monster damage cap increased from 50 to 70
Systems
- Rocket Belt has been one of the premier items for mages (especially immobile) at the highest level for several months now.
- We like and embrace this type of innovation, but it’s also providing a bit too much versatility and removing a core weakness of these champs (ability to be killed), so forcing a bit stronger of a tradeoff
- The other major systems change for this patch is a nerf to the mid boots upgrade for gluttonous greaves
- it’s adding a nice texture for playing say, mid vs top riven, but it’s also the strongest performing boot in that lane and lacks clear counterplay
- again, the innovation here is great, but just a bit strong
Protoplasm Harness
When looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness
Other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example
T1 Worlds Skins

LoL Patch 26.14 will also see the T1 Worlds skins added to the game.










