Old Runes, old Masteries, old Champions, old memories. League Classic is coming to bring the nostalgia. Here is everything we know so far about League of Legends Classic ahead of its July 29th release.
We’ve had WoW Classic, Old School RuneScape, and now it’s League of Legends to finally bring us League Classic. Fans have been crying out for it for the past few years, and it’s finally here. I sadly remember when League of Legends released, so having it now be called Classic is pretty sad. That said, it’s great to get a chance to go back to these simpler times to try an old classic.
League Classic at a Glance
- Release date: 29 July 2026, launching alongside Patch 26.15.
- Where: inside the existing League of Legends client, no separate download.
- Era: anchored to Season 3, but described by Riot as a “greatest hits” of early League rather than one exact patch.
- Champions: 60 at launch, with more from the 2009 to 2013 window arriving later.
- Not Included: Yasuo
- Systems: old Runes, Masteries, items, Summoner Spells, IP and the original Summoner’s Rift.
- Queues: one PvP Draft queue, Co-op vs AI and customs. No Ranked.
- Progression: Classic Levels plus the Summoner’s Journey, from Salt all the way up to Legend.
- New toy: The Council, a community voting system that decides what Classic gets next.
So what actually is League Classic?
At a basic level, League Classic has taken a time machine back to LoL Season 3 and put it inside the current League client. That slightly oversimplifies things, of course, but it’s roughly the idea here.
Season 3 is the anchor, but the mode pulls bits from across League’s early years. Every Summoner Spell comes back, including Fortify, which is not a sentence I expected to type in 2026. Almost every item from the first few years returns, alongside a big chunk of the roster running pre-rework kits. And there is one hard rule Riot committed to in writing: no Yasuos allowed.
That is not a joke about the playerbase; it is a design thesis. Classic is trying to rewind the combat pacing that changed when high-mobility champions started arriving. Missiles and dashes are slower. There is significantly more crowd control flying around. Abilities cost more mana and hit substantially harder, so committing to a fight actually means committing to a fight, rather than dashing out of it three times and going for a coffee.
Oh, and Mana Potions. That’s the Tweet.
Worth a note here. League Classic is not trying to do what WoW Classic did. That means this is not a “Patch 2.5” lock-it-in situation. Riot has used Season 3 as a base and built off of that. Crucially, a bit like Blizzard did with WoW by having Cataclysm as a breakpoint in what “Classic vs Retail” was. Riot has done the same with Yasuo. Riot Meddler confirmed the champion and rework cutoff for Classic is pre-Yasuo, and the dates make the line a sharp one: Jinx arrived in October 2013 and is eligible. Yasuo arrived that December and is not.

When does League Classic come out?
League Classic launches on 29 July 2026, tied to the Patch 26.15 rollout. As with any patch, servers go down and come back region by region rather than everywhere at once, so your exact “I can queue now” moment depends on where you play.
It has been on PBE since mid-July, which is where a fair chunk of the pre-launch drama has already played out. More on that shortly.
The Rift you remember, minus the eye strain
Classic runs on a rebuilt version of the original Summoner’s Rift. No alcoves, the old jungle layout, with Wraiths (plural) back where they belong. Buffs have their little friends again; they hit noticeably harder than modern camps, and they respawn much faster, so bring Health Potions, or play Warwick.
Riot has not shipped it as a raw asset dump, though. Lighting, shadows and textures have all had targeted work done to improve clarity, which is the sensible call. Nostalgia is great right up until you lose a teamfight because you genuinely could not see what was happening.

All 60 champions in League Classic at launch
The launch roster is the original 40 plus another 20 hand-picked champions released between 2009 and 2013. Riot has said more champions from that same window are coming, but Classic will never include the full modern roster. The smaller pool is deliberate: if you have been away for years, you are not being asked to relearn 170 kits before you can play a game.
If you already own a champion on your main account, you have them in Classic immediately. If not, they unlock through Classic Levels, the Shop, or the free rotation.
| Ahri | Alistar | Amumu | Anivia |
| Annie | Ashe | Blitzcrank | Brand |
| Cho’Gath | Corki | Dr. Mundo | Evelynn |
| Ezreal | Fiddlesticks | Gangplank | Garen |
| Gragas | Heimerdinger | Janna | Jarvan IV |
| Jax | Karthus | Kassadin | Katarina |
| Kayle | Kog’Maw | Lee Sin | Leona |
| Lulu | Lux | Malphite | Malzahar |
| Master Yi | Miss Fortune | Morgana | Nasus |
| Nidalee | Nunu & Willump | Olaf | Pantheon |
| Rammus | Ryze | Shaco | Singed |
| Sion | Sivir | Skarner | Sona |
| Soraka | Taric | Teemo | Tristana |
| Tryndamere | Twisted Fate | Twitch | Vayne |
| Veigar | Warwick | Wukong | Zilean |
Champions above who have had visual, graphical, or audio updates since the Classic era, champions who’ve had VGUs (Visual and Gameplay Update) since the era, Sion being the headline case, have had VFX, animation and sound reworked backwards to match their Classic kits, and every base model got the old inked outlines.
Early meta read: our LoL Classic tier list currently has Fiddlesticks, Jarvan IV, Master Yi, Kassadin, Corki, Ezreal, and Leona sitting at S+ off PBE data. That is PBE data, though, so expect movement before and after launch.
Items, Runes and Masteries are back; the grind is not

Items: nearly everything from League’s first few years returns. Filling half your inventory with Gold per 10 items is, regrettably, on the table. Riot specifically namechecked Deathfire Grasp, Atma’s Impaler and Frozen Mallet. And Zz’Rot Portal, which they announced with the enthusiasm of someone admitting to a crime.
Runes: you pick Runes before you queue, and they meaningfully change how a champion plays. The brutal part of the old system is gone, though. Everything unlocks at Tier 3 as standard, no upgrading, no buying individual Runes at increasing cost. You start with three Rune Pages, earn two more through Classic Levels, and can buy additional pages with IP, which is back purely for Classic. Underused Runes have been given some love, so more of them are actually worth slotting.
Masteries: Offense, Defense and Utility trees, 30 points. Fully unlocked once you hit Classic Level 4, which is not exactly a grind.
No Ranked Play
At launch, there is a single PvP Draft queue, Co-op vs AI, and custom games. There is no Ranked ladder, and Riot has made it clear they don’t want to add one. Classic is about fun with friends, not the climb.
The modern positional preference system has been added, however. So gone are the days of “mid or feed.”Ideally, you get your first pick and not your last, but be prepared to play the ones in between.
League Classic Levels
Classic Levels are a free, permanent, one-time progression track that everyone has. Playing games levels it up, and it hands out Runes, Masteries, access to the Summoner’s Journey, IP, Blue Essence, Rune Pages and cosmetics, including a Rustier Blitzcrank skin. Think account levels, but for Classic.
The Summoner’s Journey unlocks at Classic Level 10 and is the closest thing Classic has to a ladder without being one. You start at Salt, climb to Wood, and keep going up to Legend. Riot reckons only a single-digit percentage of players will ever hit Legend, so there is a real flex at the top for anyone who wants it, without forcing everyone else into a ranked mindset.
Passes, Classic Skins, Chromas and Portraits

Oh, you thought there wasn’t going to be a Battle Pass? Of course there is, because no one is doing this for the fun of the game.
Classic Skins restore how champions looked between 2009 and 2013. Miss pre-rework Evelynn’s original visuals? That is what these are for. Classic Chromas layer even more 2009 energy on top, including the original Tundra Warwick. Portraits are a brand new cosmetic that swaps out loading screen splash art for alternate illustrations, ranging from designer doodles to full reinterpretations, and they rotate so you can show off a collection while your team loads in on a potato.
Classic Skins, Classic Chromas, and Portraits only work inside League Classic. Many of the skins already in your collection will work in Classic at launch, with Riot expanding that list over time.
Note: When the PBE first dropped, the Classic Champion looks were locked behind the paid skins. Now, the default is the Classic look, with old voice lines added where possible.
The Council: you get a vote
The Council is a community voting system that shapes where Classic goes next: which champions get added, what Classic skins get made, and even selected gameplay changes.
Access unlocks through Classic Levels, and voting power scales with how much you actually play Classic. Riot keeps hold of game health and balance, but the direction of the mode is being handed to the people playing it. If you have watched Old School RuneScape’s polling system over the years, the shape of this will be very familiar.
The modern bits Riot kept
Classic is not a time capsule of 2013 infrastructure, thankfully. Riot confirmed the following stays modern:
| System | What you get |
|---|---|
| Matchmaking | Modern matchmaking, not 2013’s |
| Servers | Current server infrastructure and performance improvements |
| Pings | The full modern ping wheel |
| Spell buffering | Retained |
| Controls | Optional WASD movement |
| Balance | Regular updates, but with a Classic-specific balance philosophy |
Classic is not going to be balanced towards the live game’s standards. Riot’s stated aim is preserving what makes the mode feel distinct, which realistically means living with some old-school nonsense rather than patching it flat.
ARAM: Mayhem Classic-ish is coming too
Launching alongside Classic is ARAM: Mayhem Classic-ish, a retro-flavoured spin on Mayhem with its own queue, separate from both ARAM and regular ARAM Mayhem.
Champions keep their modern kits, not their Classic ones, because Augments were built and tested against modern kits and Riot did not want to pull development time away from Classic itself. What you do get is the 60-champion Classic pool, old-school items, Classic-inspired Augments, mirror matchups since both teams draw from the same pool, and a new map based on the original Rift rather than the Howling Abyss.
It is explicitly a limited-time mode, so it will not be sat in the queue list forever.
What we still do not know
- Whether Classic is permanent. Riot has talked about future champions, Seasonal Passes and Council votes, all of which imply longevity, but it has not been formally labelled a permanent mode.
- Which champions come next. Meddler has mentioned excitement about adding Graves and Urgot, Jinx, and Nami but additions run through The Council, so the roster’s future is genuinely up for grabs.
- Whether Ranked ever arrives. Not at launch, and Riot’s framing suggests they are in no rush.
- What might still change. The skins reversal happened in under a week. There is still time on the clock.
League Classic goes live on 29 July with Patch 26.15. Time to call the squad, dig out that 1% crit Rune, and find out whether your muscle memory survived thirteen years.
















































































































