Patch 26.6 Notes – League of Legends

Patch 26.6 notes for League of Legends are here, including buffs to Ahri and Zaahen, as well as the Shyvana Update. (Source)


Patch Highlights


Champions


Shyvana Update


Shyvana’s update goes live this patch and we’re excited for all of you to try her out! Not only will she have a brand new look, she’ll also be sporting an updated kit, visual effects, voice over, and skins, all of which will come out alongside her release.

As a heads up at the time of writing she is still being fine tuned on PBE so these numbers you see below may have changed by the time you’re seeing this.

Oh, and for the real ones we’re bringing back the Leg Day bundle so make sure you drop by the shop to check it out!

Passive – Scalemail

  • Takedowns on champions, large minions, and monsters earn Shyvana stacks of Scalemail; each stack grants Shyvana permanent 0.4 Armor and 0.4 Magic Resist.
  • Large monsters and siege minions grant 1 stack.
  • Champions and Epic monsters grant 3 stacks.

Q – Emberstrike

  • Cooldown: 6 seconds
  • Passive: Shyvana’s Attacks deal 1.0% max Health magic damage On-Hit and reduce this Ability’s cooldown by 1.25 seconds.
  • Active: Shyvana’s next Attack strikes the target and the surrounding area, dealing 154 physical damage. This Ability may be Recast after an Attack or short delay within the next 4 seconds.
  • Dragon Form: Shyvana gains an additional Recast, causing her to bite the target of her next Attack, dealing 231 true damage.

W – Inferno Aegis

  • Cooldown: 12 seconds
  • Shyvana wraps herself in flames for 2.5 seconds, gaining 256 Shield, increased by 77 per nearby enemy champion, and 25% Move Speed, increased to 44% when moving towards enemy champions. When the effect ends, the shield is broken, or upon Recast, the area around her detonates, dealing 160 magic damage.
  • Dragon Form: If the detonation hits an enemy champion, Shyvana restores from 250 to 500 Health based on her missing Health.

E – Molten Burst

  • Cooldown: 10 seconds
  • Shyvana launches a fireball at the target location dealing 240 magic damage and Slowing by 50% for 2 seconds. It explodes upon striking an enemy or reaching its terminus.
  • Dragon Form: Shyvana’s fireball is larger and pierces through enemies. Upon striking a champion, large monster, or reaching its terminus it triggers a pulse of fire that deals 300 magic damage and Slows by 50% for 2 seconds. The fireball leaves behind a trail for 2 seconds that deals 25 magic damage per second.

R – Dragon’s Descent

  • Requires 100 Fury to activate.
  • Passive: Shyvana generates 1.25 Dragon Fury by striking enemies with Attacks and Abilities, increased by 200% while in Dragon Form, and reduced 75% when striking in an area against non-champions.
  • Active: Shyvana transforms into her Dragon Form, becoming Unstoppable, and flying to the target location breathing fire on enemies below dealing 350 magic damage and causing them to Flee for 1 second.
  • While transformed, Shyvana’s basic Abilities are upgraded, she gains 350 bonus Health, size, and Attack Range. Shyvana loses Dragon Fury over time and her transformation ends when she has no Dragon Fury remaining.

Ahri

See Highest Win Rate Ahri Builds
A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we’re targeting her Q’s base damage as it could stand to lose some power.

Q – Orb of Deception

  • Damager per Pass: 40 / 65 / 90 / 115 / 140 ⇒ 35 / 60 / 85 / 110 / 135

Azir

See Highest Win Rate Azir Builds
In this patch we’re looking to make Azir a bit more powerful for players at home. These changes should be pretty appreciable for all Azir players, regardless of rank.

Q – Conquering Sands

  • Damage AP Ratio: (+ 35% AP) ⇒ (+ 35 / 40 / 45 / 50 / 55% AP)

W – Arise!

  • Damage: 0-45 (5 damage per level starting at level 10) ⇒ 0-72 (7 damage per level starting at level 10)
  • Damage AP Ratio: (+ 32.5 / 40 / 47.5 / 55 / 62.5% AP) ⇒ (+35 / 42.5 / 50 / 57.5 / 65% AP)

Cassiopeia

See Highest Win Rate Cassiopeia Builds

We’re looking to get more damage in Cassiopeia’s poison this patch, particularly when for her mid lane players. We want to give her more freedom to look for trades and to feel rewarded when she finds successful ones, so we’re bumping up her base Mana and empowered E scaling.
Base Stats
  • Base Mana: 450 ⇒ 480

E – Twin Fang

  • Bonus Magic Damage to Poisoned Targets: 20 / 43 / 66 / 89 / 112 ⇒ 20 / 45 / 70 / 90 / 120

Lissandra

See Highest Win Rate Lissandra Builds
The Queen of Ice has not ruled in a very, very long time… thankfully, a lot of her biggest problem children like Everfrost and Aftershock aren’t in her toolkit anymore, so we’re looking to give her some a chill buff. We want to do this by letting her get that 2nd Q off more reliably in those tighter combos. We think this is going to be a big power-up, so we want to make sure she’s not icing out her AD melee matchups too hard without affecting her durability in others.
Base Stats
  • Armor Growth: 4.9 ⇒ 4.2

Q – Ice Shard

  • Cooldown: 8 / 7 / 6 / 5 / 4 ⇒ 7.5 / 6.5 / 5.5 / 4.5 / 3.5

Olaf

See Highest Win Rate Olaf Builds
Olaf top is fine but he’s lagging behind in the jungle. As such, we’re improving his clear, making his ganking stronger and leaning into his identity as a risky, low health fighter. We hope to keep top lane in a fairly stable place while boosting his jungle performance.
Base Stats
  • Base Attack Speed: 0.694 ⇒ 0.72

Q – Undertow

  • Slow Amount: 25 / 30 / 40 / 45% for 1.5- 2.5 seconds (based on distance) ⇒ 30 / 40 / 45 / 50% for 1-3 seconds (based on distance)
  • Bug Fix: Enemies only struck by the Lollipop at the end of the Q are now slowed for the proper amount of time (was a fixed 30% slow).

W – Tough It Out

  • Bug Fix: If you cast W while the previous cast was still active, it now properly re-applies its effects rather than just refreshing the prior cast (you get the attack reset and the AS value is updated).

E – Reckless Swing

  • Damage to Self: 30% of Damage Dealt ⇒ 40% of Damage Dealt

Pyke

See Highest Win Rate Pyke Builds
Pyke has often toed the line around being strong enough to be worth playing in most skill brackets and being overbearing in Elite levels of play. Recently, he’s crossed that line and is due for a power reduction. We want to keep his ability to strongly punish squishy lanes and deal tons of damage at the drop of a hat, so for this patch’s nerf we’re making him more easily counter-attacked when he makes a mistake or gets caught by a well-placed engage.
Base Stats
  • Base Armor: 43 ⇒ 37

Shen

See Highest Win Rate Shen Builds
Shungle is performing better than he is in the top lane, not to mention he’s also outperforming many other junglers with one of the best clear speeds in the game, reliable ganks, and a global presence starting at level 6. Given the latter two strengths, we think it’s fair to reduce his clear speed in order to keep the other two intact. 

Q – Twilight Assault

  • Monster Damage Cap: 120 / 140 / 160 / 180 / 200 ⇒ 100 / 125 / 150 / 175 / 200

Skarner

See Highest Win Rate Skarner Builds
Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind. By letting him cast more freely in lane while also giving him some more trading power on his bread and butter ability, we hope some of our scorpion bros will come out of hiding in top lane (and jungle too!)

Q – Shattered Earth

  • Mana Cost: 45 ⇒ 30
  • Third Attack Target Max Health Damage: 11% ⇒ 9%

E – Ixtal’s Impact

  • Cooldown: 22 / 21 / 20 / 19 / 18 seconds ⇒ 22 / 20.5 / 19 / 17.5 / 16 seconds

Tryndamere

See Highest Win Rate Tryndamere Builds
We’re back for another Tryndamere buff as he’s still underperforming relative to other top laners. Arguably the highlight of Tryndamere is right clicking enemy champions and killing them with crits. He can already do that extremely well in the early game, so how about doing it in the late game, too?
Base Stats
  • Attack Speed Ratio: 0.694 ⇒ 0.725

Zaahen

See Highest Win Rate Zaahen Builds
Zaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we’re delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.

W – Dreaded Return

  • Secondary Damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD) ⇒ 30 / 50 / 70 / 90 / 110 (+ 30% bonus AD)

E – Aureate Rush

  • Bonus Damage to Monsters: 75 ⇒ 50

Items


Chempunk Chainsword


Chempunk has been the weakest and least popular of the grievous wounds options for a while now. The reality is often that the AD fighters that would rely on this as their source of Grievous Wounds are also just worse at applying it and keeping it applied to key targets. As such, we are giving it a small buff so it can match up better with its Grievous peers
  • Combine Cost: 350 gold ⇒ 250 gold
  • Total Cost: 3100 ⇒ 3000 gold

Sunfire Aegis


Sunfire Aegis has felt annoying to purchase but we don’t think the item itself is underpowered, leading us to the smallest of buffs in this patch. Tanks typically can’t earn as much gold as other classes of champions, so instead of leaving them empty handed we’re smoothing out the build path!
  • Build Path: Bami’s Cinder + Chain Vest + 1000 gold ⇒ Bami’s Cinder + Chain Vest + Ruby Crystal + 600 gold

Systems


Read More Here

Posted in LoL