Patch 25.19 Preview – League of Legends

From @RiotPhroxzon on X (source)

League of Legends Patch 25.19 Full Preview

Jungle Champs

-There was a bit of confusion yesterday with the listed Diana, Brand changes

-These are mostly focused on Jungle, since their primary roles are still a bit stronger; this is in an effort to open up the meta a little more

-For Lee Sin, we’re looking at a power neutral change to increase a bit of his early skirmishing power at the cost of his mid-late game armor

Bot Lane Champs

-This patch we’re trying to do a bit of a bit of a meta shift away from Yunara and Sivir (they’ll still be viable), but some of the more spellcaster oriented ADC’s are going to rise up as a result

-There are also a few champs like Draven and Jinx that have been a bit weaker than their typical resting winrates and mastery curves would indicate

-They’re not super far off, so they’re just getting a bit of a pro focused nudge in places; Draven in his early fighting potential and Jinx in her ability to play in matchups at level 1 or combo off ally CC

Mid Lane Champs

-Some of the burst champs have become a bit weaker

-While this is a more Pro focused movement for now, we’re aware that there are some non-pro champs that need a similar treatment

-There are a lot of them and will require more of a concerted effort

-Our strategy for this in the short term is to create a more clear segmentation between champs who take more durable builds (eg. ROA builds) and champs who are a little more squishy and burst like in nature

-This will mean over time that some of the more durable champs will pay some tradeoffs in damage and the champs that are more burst oriented will become a bit more squishy in order to be allowed to have that level of burst

Systems

We’re looking at a nerf to Redemption to reduce its priority amongst Tank Supports (because it gives them no strategic tradeoffs); it’s OK if they opt into it at some cost, but that’s not the case right now

-Secondly, we’re lowering the strength of Support in Pro a bit heading into worlds with putting Unsealed halfway back to where it was before. This should better strike the balance between it being untakeable and being a must take

Meta Strategy

-Our overall strategy this patch is to add a few more strategic options

-This includes AP junglers like Brand, Diana, Lillia (while nerfing some of the top champs to give them more space)

-And also shaking up the Midlane meta with some buffs to champions who have fallen a bit behind (these are typically burst champions like Ahri, Syndra, LeBlanc) and also Mel who’s had a bit of time to settle and drop some of her banrate and frustration

-We know Mel is always going to be a bit frustrating because of her W, but that feels like an acceptable cost to pay, given how it makes each game feel a bit different

-We’re mostly OK with where the midlane meta is otherwise, with many different archetypes being viable and these burst oriented champions need a bit more help

-Burst champions otherwise feel mostly OK though, especially with the buffs to AD Assassin items in recent patches

-Finally we’re doing a long awaited buff to Seraphine. I mentioned it in a post last week, but given her shallow mastery curve, we feel it’s appropriate to give her a buff, because for the winrates she’s posting, she’s a bit underpowered

Champion Buffs

  1. Ahri
  2. Brand
  3. Caitlyn
  4. Diana
  5. Draven
  6. Jax
  7. Jinx
  8. LeBlanc
  9. Lillia
  10. Mel
  11. Seraphine
  12. Syndra

Champion Nerfs

  1. Corki
  2. Pantheon (jungle)
  3. Poppy (jungle)
  4. Sivir

Champion Adjustments

  1. Lee Sin
  2. Syndra

System Nerfs

  1. Celestial Opposition – No longer slows if the user is dead. This is a Neeko W nerf
  2. Redemption – 50 Heal Nerf
  3. Unsealed Spellbook – Initial CD: 4m > 4.5m | Minimum CD: 1.5m > 2m
Posted in LoL

Leave a Reply

Your email address will not be published. Required fields are marked *