League of Legends 25.24 Patch Notes are here and include a handful of buffs, nerfs and adjustments. Check out the full patch notes for additional details from Riot (source).

Season 3 Ranked Ending Soon
The Summoner’s Rift Ranked Season for Season 3, 2025 will end 2026-01-07 23:59:59, according to your local server time, which is the last day of 15.24 patch cycle.
Similar to previous years, Summoner’s Rift ranked queues will be disabled for 12 hours for preparation of Season 1, 2026 start, which will begin on 2026-01-08 12:00:00 (noon) local server time at which point LP and ranks will reset for the new year.
The end of season 3 2025 also means the 2025 ranked season is coming to an end. The end of season year rewards will include not only Victorious Draven Skin and Chromas, but also accessories that celebrate your highest rank achieved during the year! Rewards will be as follows and will be distributed in patch 26.1 next year:
- Victorious Skin Border that is compatible with all 3 Victorious Skins of 2025 (requires owning all 3 Victorious skins of the year)
- Season 2025 Ranked Emote
- Season 2025 Ranked Icon
We’ll have more details about the 2026 ranked season in the 26.1 patch notes, but for now good luck on your end of year climbs!
WASD Launches in Limited Queues
WASD will go live in most unranked queues across all regions this patch. Draft and Ranked queues will not support WASD at this time. We will roll out on OCE, and slowly scale to all regions. Given WASD is still in a beta state and that we are in active iteration, we might disable certain queues or champions in case of a degraded player experience. In cases where we disable WASD for specific modes or champions, your keybindings will return back to Point and Click while playing those champions/playing in those queues. For 25.24, both Briar and Taliyah will have WASD disabled. When enabled again, your control scheme will default to the player selected choice.
Please make sure to report to Player Support any issues found, and to learn more about WASD, read here!
WASD will be enabled in the following queues:
- Normals: Customs, Swiftplay, ARAM
- Game Modes: Arena, ARAM: Mayhem, ARURF
WASD New Features:
- Dynamic Camera – New Camera that follows your mouse, with speed settings!
- Scout Ahead Button – Middle mouse click to freely move your camera while in Dynamic Camera, release to snap back.
- WASD Remapping – Remap your keybinds as you wish
We will be using balance data from live to further iterate on the WASD experience, prior to considering enabling it within Ranked queues, so please let us know what you think and report any bugs! We will be continuing to release additional promised features in the next year.
Champion Select
After a successful pilot and positive player feedback following the introduction of disallowing champions allies hover from being banned as well as faster champion select timings, we’re fully releasing both updates. On a similar note, the QoL improvements to speed up champ select have also been well received and, as a result, we’ve decided to roll them out to all regions globally.
- You are no longer able to ban champions hovered by your teammates.
- In patch 25.23, we introduced improvements to speed up champ select for Summoner’s Rift (Solo/Duo, Flex, and Normal Draft) to 2 pilot regions in NA/OC. These improvements are now being rolled out to all regions.
Champion Buffs & Nerfs
Braum
See Highest Win Rate Braum BuildsOur resident mustachioed muscle man is a little weak right now, so in this patch we’re looking to put a bit more pep in his… punch. To do that, we’re playing up his active brawling with some durability early on and increased damage in extended fights so he can punch his opponents into submission.
- Base Health: 610 ⇒ 630

Passive – Concussive Blows
- Damage On Follow-up Attacks: 20% ⇒ 40%
Dr. Mundo
See Highest Win Rate Dr. Mundo BuildsWe overestimated the impact of last patch’s Dr. Mundo bugfix, which means our compensation buff overshot as well. That said, we’re still happy with where Top Mundo ended up, but Jungle Mundo is now a little over the line, so we’re here to deliver a jungle-specific nerf to bring his two primary roles closer to parity.

Q – Infected Bonesaw
- Monster Damage Cap: 350 / 425 / 500 / 575 / 650 ⇒ 300 / 375 / 450 / 525 / 600
Kayn
See Highest Win Rate Kayn BuildsShadow Assassin Kayn is a bit too good at taking down his targets at the moment so we’re here this patch to give them a fighting chance. We don’t want Rhaast to be caught in the crossfire of these nerfs so we’re taking aim at some of Blue Kayn’s assassin-specific damage that often comes in the form of W poke from the fog of war.

Passive – The Darkin Scythe
- Bonus Post-Mitigation Magic Damage: 25-45% ⇒ 20-40%
Kha’Zix
See Highest Win Rate Kha’Zix BuildsKha’Zix is one of the strongest junglers at the moment and is in need of a nerf. We don’t want to hurt his ability to assassinate targets, so instead we’re going to slow down his jungle clear a touch by reducing his early AoE.

W – Void Spike
- Base Damage: 85 / 115 / 145 / 175 / 205 ⇒ 75 / 105 / 135 / 165 / 195
Master Yi
See Highest Win Rate Master Yi BuildsMaster Yi is another powerful champion who’s been dominating the jungle as of late. To level the playing field we’re bringing down his durability and damage a bit split between the early and late game as we’re currently happy with his overall combat and game pacing.
- Base Health: 655 ⇒ 640
- Attack Damage Growth: 2.8 ⇒ 2.5
Mel
See Highest Win Rate Mel BuildsWhile not mathematically overpowered, Mel has solidified herself as the most frustrating champion to face in League, which is a deeper problem than just numbers. In the short term we’re delivering a direct nerf that will still allow dedicated mains to win an appropriate number of games, but will make her suboptimal for inexperienced players. As for our changes themselves, we’re going after how inescapable her E can feel to play against.
In the longer term, we have some larger work planned for early next year with more significant changes aimed at returning her to a more appropriate power level while also making her feel more fair to play against for her opponents.

E – Solar Snare
- Orb Magic Damage: 60 / 105 / 150 / 195 / 240 ⇒ 60 / 100 / 140 / 180 / 220
- Magic Damage per Second: 16 / 32 / 48 / 64 / 80 ⇒ 16 / 26 / 36 / 46 / 56
- Lingering Debuff Duration: 0.75 ⇒ 0.5 seconds
- Mana Cost: 50 / 55 / 60 / 65 / 70 ⇒ 50 / 60 / 70 / 80 / 90 mana
Nasus
See Highest Win Rate Nasus BuildsNasus has been an underdog for some time now so we’re looking to throw him a bone with some changes that will make him a bit more durable in lane and powering up his Q for more effective stacking (because who hasn’t missed a cannon minion by 5 health before).
- Base Health: 631 ⇒ 650

Q – Siphoning Strike
- Base Damage: 35 / 55 / 75 / 95 / 115 ⇒ 40 / 60 / 80 / 100 / 120
Nidalee
See Highest Win Rate Nidalee BuildsNidalee has risen up the ranks as an extremely high-powered jungler, largely due to a bug where her Q deals more damage than it should at most ranges. We’ve fixed this bug and will keep an eye on her to see how she lands.

Q – Javelin Toss
- Bonus Damage Beyond 525 Range: 30-125% ⇒ 0-125% (Note: Damage at ranges below 525 are unaffected.)
Sejuani
See Highest Win Rate Sejuani BuildsMuch like her fellow Freljordian tank, Sejuani is one of the weaker champions in the game right now, so we’re here to deliver a shot in the arm with some cooldown buffs. While we’re here, we’re also taking a pass on making Top Sejuani and AP Sejuani more viable as well because who doesn’t love a good AP Sejuani?

Q – Arctic Assault
- Cooldown: 19 / 17.5 / 16 / 14.5 / 13 ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds
- Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 /80
- AP Ratio: 60% ⇒ 75%

W – Winter’s Wrath
- Mana Cost: 65 ⇒ 60
- First Hit AP Ratio: 20% ⇒ 30%

E – Permafrost
- AP Ratio: 60% ⇒ 70%

R – Glacial Prison
- Cooldown: 130 / 110 / 90 ⇒ 120 / 105 / 90 seconds
Swain
See Highest Win Rate Swain BuildsSwain’s buff last patch didn’t help him out as much as we had wanted to so we’re following up to put more wind in his sails (wings? Demon wing?) We’re keeping things relatively straightforward with increased healing from his passive which should be generally appreciable.

Passive – Ravenous Flock
- Heal per Fragment: 3-6% (based on level) ⇒ 6%
Viktor
See Highest Win Rate Viktor BuildsViktor’s in need of a little more power right now, and we’d like to do that by leaning into his strengths as a mid-range battlemage. To do this we’re increasing the shield on his Q so that he can stick it out better when going in to look for trades against opponents.

Q – Siphon Power
- Shield: 40-115 (based on level) (+18% AP) ⇒ 40-140 (based on level) (+25% AP)
- Bugfix: Fixed a bug that caused Viktor bot’s shield to calculate incorrectly.
- Bugfix: Fixed a bug that caused Q’s tooltip AP ratio to be inaccurate.
Zaahen
See Highest Win Rate Zaahen BuildsThese changes went out as a micropatch during 25.23, but we wanted to capture them here for posterity and offer some thoughts on how we think Zaahen’s release went.
For 25.23, overall Zaahen released a bit too strong. His damage was a bit high and had room to go down while still feeling satisfying, so we decided to target that over other parts of his kit. We’re being cautious here, so we’re taking a little more time to see how he settles before we make additional changes, but we’ll be keeping our eyes peeled and will make additional changes as needed.
Now we’re at 25.24 and Zaahen is still a bit strong, particularly in higher ranks, so we’ve got some skill skewed changes here which should bring him down a bit. We also want to compensate his jungle a bit as we expect it to lose some power as a result of these changes, so we’re upping his Q’s monster damage mod.

Passive – Cultivation of War
- Bonus AD per Stack (25.23): 1.5-3.3 (based on level) ⇒ 1.5-2.8 (based on level)

Q – The Darkin Glaive
- AD Ratio (25.23): 30 / 40 / 50 / 60 / 70% bonus AD ⇒ 20 / 30 / 40 / 50 / 60% bonus AD
- Second Cast Base Damage (25.23): 30 / 60 / 90 / 120 / 150 ⇒ 25 / 50 / 75 / 100 / 125
- Cooldown (25.24): 9 / 8 / 7 / 6 / 5 ⇒ 10 / 9 / 8 / 7 / 6
- Monster Damage Modifier (25.24): 50% ⇒ 75%

E – Aureate Rush
- Sweet Spot Damage (25.24): 4 / 5 / 6 / 7 / 8% ⇒ 4 / 4.5 / 5 /5.5 / 6%
Zed
See Highest Win Rate Zed BuildsOne bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed’s case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we’re slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don’t believe it can come at the cost of overall game health.

Passive – Contempt for the Weak
- Damage to Monsters: 2x ⇒ 1.8x
Runes
Bloodline
- Life Steal per Stack: 0.4% ⇒ 0.45%
- Maximum Life Steal: 6% ⇒ 6.75%













