Hey everyone… Arena is coming back! We’ll be turning Arena back on in patch 25.13 and will keep it on for at least the next 12 months. We will have some minor updates throughout the rest of 2025, with a larger update coming in the first half of 2026 and we’ll see how things go from there.
In the past, we said we’d consider keeping Arena around for a longer run depending on how it was received.
Arena’s latest run was well received, both while it was active, and after. When it went away, we saw players actively looking for it and telling us how much they enjoyed it as an alternate way to play League. We heard the conversations in the community across the globe, saw all the tags of our official accounts, and even one region flooded the PBE where Arena was still accessible for them.
So… this seems like the time to give that longer run a go. For the rest of this year, you’ll be playing Arena in the Grand Reckoning from Season 1 without any fundamental changes. We’ll be doing regular balance updates every other patch, somewhat similar to what we do for ARAM. Also, when we turn it back on, you’ll continue right where you left off in regards to your Arena God Challenge or Fame.
Later this year, there will be a progression reset for Arena with Season 3 as well as some new augments to earn and unlock! We’ll share more about that as we get closer.
For now we hope you enjoy Arena’s return. We’ll be sure to check back in and let you know how it’s going later this year. As always, thanks for reading and we’ll see you in the Grand Reckoning!
The second open beta for the highly anticipated soccer game, Rematch, has officially concluded, and the developers have just dropped a treasure trove of data showcasing the community’s incredible engagement. The final Rematch stats from the 66-hour beta period (May 28-31, 2025) paint a clear picture: this game is already a massive hit.
From staggering player counts to mind-boggling in-game achievements, let’s break down the official Rematch beta stats and see what the community accomplished.
Overall Engagement: The Big Picture
The numbers for the beta are nothing short of spectacular. The developers revealed that a massive 1,885,382 active players hit the pitch over the weekend.
This passionate player base was incredibly busy, playing a total of 6,706,903 matches. All that action added up to a colossal 6.25 million hours of total playtime, which the developers helpfully calculated as being equal to 714 years!
The data also gives us insight into the game’s pacing:
Average Match Duration: 7 minutes and 48 seconds
Average Overtime Duration: 2 minutes and 58 seconds
Rematch Player Count: A Platform-by-Platform Breakdown
The Rematch beta was available across multiple platforms, and the stats show a clear leader in terms of adoption for this test phase. Here’s how the Rematch player count broke down:
Steam: 1,594,845 Players
PlayStation: 269,874 Players
Xbox: 20,146 Players
Game Pass: 552 Players
The PC community on Steam made up the vast majority of the beta’s population. The much lower numbers on Xbox and Game Pass are a direct result of the limited access, where only around 50,000 keys were distributed to players via newsletter for this phase of testing (about half of all Xbox players with a key were online at the same time!).
Concurrent Player (CCU) Growth
The game didn’t just have a lot of players; it had sustained and growing interest. The Concurrent User (CCU) graph shows player numbers peaking higher each day of the initial beta weekend.
May 29 Peak: 188,486
May 30 Peak: 215,066
May 31 Peak: 221,566
The enthusiasm was so overwhelming that in response to popular demand, the beta was extended by 24 hours to June 1st. On this bonus day, the game still pulled in a massive peak of 175,978 concurrent players.
This strong performance across the entire event is a fantastic sign, indicating that players who tried the game were sticking around and that word-of-mouth was drawing in new people right up to the very end.
In-Game Player Stats: A Flurry of Action
What happens when nearly two million players play almost seven million matches? You get some astronomical in-game numbers. The overall Rematch game stats are a testament to the non-stop action:
Goals: 33.1 Million
Assists: 19.1 Million
Passes: 191.9 Million
Dribbles: 50.9 Million
Shots on Target: 110 Million
Goalkeeper Saves: 37.4 Million
Celebrating the Elite: The Top 3 Players
While millions played, some truly stood out from the crowd. The developers highlighted the top performers in key categories, giving us a glimpse at the beta’s most skilled players.
The Most Dedicated Player
A special shoutout goes to user Ilkuivrll, who played the most during the beta. Their dedication is astonishing:
Play Time: 61 hours and 12 minutes (out of a 66-hour beta!)
Matches Played: 504
Best Goalkeepers (Saves Per Match)
Itora – 5.13 (Tied)
埃敏是個同性戀 – 5.13 (Tied)
X_Ghost_Maco_X – 5.06
Victor7770 – 5.00
Best Strikers (Goals & Assists Per Match)
Lethal Shooter – 3.61
SoyUnDiosTT – 3.50
dhnjsanjdn – 3.48
Best Midfielders (Passes Completed Per Match)
Control – 14.87
Morray – 13.87
selvaggioculo – 13.27
Best Defenders (Interceptions Per Match)
k – 21.69
μ – 21.58
step craig – 21.18
These impressive Rematch stats confirm that the beta was a resounding success. With a massive and engaged community already forming, the full launch of Rematch is shaping up to be one of the biggest gaming events of the year.
Ready to prove your skills on the pitch? The competitive ranked mode in the new soccer game Rematch offers a challenging ladder for players to climb. Whether you’re a solo competitor or queuing with a full squad, understanding how the ranking system works is the first step toward reaching the coveted Elite rank.
This guide breaks down everything you need to know about the Rematch ranking system, from the initial placement matches to the intense promotion series and the RP you’ll earn along the way.
All Ranks and Divisions in Rematch
The competitive structure in Rematch is divided into seven distinct Ranks. Based on the latest information from beta tests, most ranks are further broken down into three divisions, which you must progress through to advance.
The ranks are ordered from lowest to highest:
Bronze (1, 2, 3)
Silver (1, 2, 3)
Gold (1, 2, 3)
Platinum (1, 2, 3)
Diamond (1, 2, 3)
Master (1, 2, 3)
Elite (The highest rank with no divisions)
You will start in the lowest division (Division 3) of a rank and work your way up to Division 1.
Rematch Rank Distribution (Beta 2 Data)
Curious about where you’ll stack up against the competition? The developers shared some preliminary rank distribution data in the official Rematch Discord from the second beta test. This gives us a fascinating snapshot of how the player base was spread across the ranks.
BIG DISCLAIMER: The developers have emphasized that due to the very limited duration of the Beta, these numbers do not represent an accurate distribution for the live game. The distribution will likely be very different as players get more time to climb the ranks.
Here is a full breakdown of the player distribution across all ranks during Beta 2.
Bronze: 26.27%
Division 3: 8.51%
Division 2: 8.02%
Division 1: 9.74%
Silver: 41.92%
Division 3: 14.61%
Division 2: 14.6%
Division 1: 12.71%
Gold: 26.71%
Division 3: 12.25%
Division 2: 9.02%
Division 1: 5.44%
Platinum: 4.65%
Division 3: 3.01%
Division 2: 1.21%
Division 1: 0.43%
Diamond: ~0.38%
Division 3: ~0.24%
Division 2: ~0.09%
Division 1: ~0.05%
Master: ~0.06%
Division 3: 0.035%
Division 2: 0.014%
Division 1: 0.008%
Elite: ~0.02%
Key Takeaways from the Beta Distribution:
Silver is the most populated rank: A massive 41.92% of players in the beta landed in Silver, making it the central hub of the player base.
The majority of players are in Silver and Gold: Combined, these two ranks accounted for over 68% of the beta’s ranked population.
Reaching Platinum is a significant achievement: Only about 5% of players reached Platinum or higher, marking it as the entry point to the upper echelon of competitors.
The highest ranks are extremely exclusive: Less than half a percent (~0.46%) of the entire player base managed to climb into Diamond, Master, or Elite, proving just how challenging the top of the ladder is.
How the RP (Rank Points) System Works
Your progression through the ranks is determined by Rank Points (RP). This system is straightforward and rewards consistent performance.
RP per Division: Each division requires 100 RP to advance.
RP for a Win: You gain a fixed +20 RP for every match you win.
RP for a Loss: You lose a fixed -17 RP for every match you lose.
To advance to the next division, you need to earn 100 RP, which takes exactly 5 wins. However, the system is unforgiving. A loss costs you -17 RP, nearly wiping out the progress from a hard-fought victory (+20 RP). This small margin means a single defeat almost sets you back a full win, making a consistent, positive win rate essential for climbing the ladder.
Getting Started: Your Placement Matches
Before you are assigned a rank, you must complete 5 placement matches. These matches are crucial as they determine your starting point on the competitive ladder.
Your performance in these games matters. Players have reported that factors like your win/loss record and potentially your in-game score (MVPs, points, goals) can influence your placement. With a strong performance across all 5 matches, it’s possible to place as high as Platinum.
Climbing the Ladder: Promotion Matches
To advance from one rank tier to the next (e.g., from Gold to Platinum), you must prove you’re ready by winning a Promotion Series.
How Promotion Matches Work
When do they trigger? Promotion matches begin when you are in Division 1 of your current rank and earn enough RP to advance. For example, when you are in Gold 1 and pass 100 RP, you will enter your promotion series to get into Platinum 3.
The Format: You must play a best-of-three series (you have 3 matches to win 2).
Success: Winning 2 out of your 3 promotion matches will successfully promote you to the next rank tier.
Failure: If you fail to win 2 matches, you will remain in Division 1 of your current rank and will need to earn enough RP to try again.
The Exception: Master to Elite
There are no promotion matches required to advance from Master 1 into the Elite rank. Once you earn enough RP in Master 1, you will automatically be promoted, solidifying your spot among the game’s best players.
Key Ranked System Features to Know
Beyond the core mechanics, here are a few other critical details about how the Rematch ranked system functions.
No Demotion Between Ranks
One of the most player-friendly features is the demotion protection between ranks. This means once you achieve a rank like Gold, you cannot fall back down to Silver for the remainder of the season. You can, however, be demoted between divisions (e.g., dropping from Gold 1 back to Gold 2 if you lose a match at 0 RP). This system encourages players to keep playing without the fear of losing their hard-earned rank tier.
Party Size and Queues
Rematch offers a flexible party system. You can queue for ranked matches with any size party, from playing solo to teaming up with a full squad. Currently, there appears to be no separate queue for solo players and parties, meaning you will face opponents of varying party sizes.\
Frequently Asked Questions (FAQ)
Q: How many net wins does it take to get through one division? A: Since you get +20 for a win and -17 for a loss, each “win-loss” pair gives you a net gain of +3 RP. However, it’s easier to think of it this way: you need 5 wins to gain 100 RP. Each loss costs you 17 RP, which is almost the same as a win. You must maintain a win rate above 50% to climb effectively.
Q: Can I drop from Platinum back down to Gold? A: No. The current system prevents players from being demoted to a lower rank tier. Once you’re Platinum, you’re Platinum for the season, though you can still move between Platinum 1, 2, and 3.
Q: Do I have to play promotion matches to get into Elite? A: No. The promotion from Master 1 to Elite is automatic once you acquire the necessary RP.
Q: Can I play ranked with my friends who are in different ranks? A: Yes. Currently, there are no rank restrictions when partying up for ranked matches. You can queue with friends of any rank, from Bronze to Master, making it easy to play together regardless of skill difference.
Embark Studios announced that ARC Raiders will officially launch across the globe on October 30, 2025 during the 2025 Summer Games Fest.
It will be available on PC (Steam and Epic Games Store), Xbox Series X and S, and PlayStation 5. While some were disappointed after rumors circulating around a potential shadow launch ended up being squashed by the Stockholm-based studio during Summer Game Fest, Embark has promised they are hard at work to ensure players have a smooth and enjoyable day-one experience.
What is ARC Raiders?
ARC Raiders is a multiplayer PvPvE extraction shooter, set in a futuristic and hostile earth that is being overtaken by a mysterious mechanized threat known as ARC. As an ARC Raider, fight your way through both machine and other raiders to secure the best loot for you and your team take on humanity’s last major battle for survival.
How do you play ARC Raiders?
You can play solo, duo, or a three-player squad. After landing on a random spot across the map, you will have 30 minutes to find as much loot, weapons, and gear as you can before heading to one of the extraction points to extract everything you were able to collect. Of course, all while avoiding the ARC mech’s and other player squads as well.
Is ARC Raiders cross-platform?
Yes. ARC Raiders supports cross-platform play across PC, Xbox, and PlayStation.
How much will ARC Raiders cost?
ARC Raiders will cost $39.99 at launch. Currently, Embark has not revealed if there will be multiple tiered-versions of the game to purchase.
Will ARC Raiders have micro-transactions or a battlepass?
Yes. ARC Raiders is confirmed to have a Battle Pass that you can purchase with 500 Raider Tokens (purchasable via playing the game or using real-life money).
Will there be another ARC Raiders playtest?
Currently there has not been any confirmation of another playtest for ARC Raiders. There have been 2 playtests so far, and with the game nearing launch, it’s not certain if we will see another.
Want to see ARC Raiders stats supported on U.GG, or have any feature ideas you’d like to see in the future for ARC Raiders? Hit the Contact Us button up in the top right of your screen and let us know!